Rising Storm 2: Vietnam

Rising Storm 2: Vietnam

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File Size
Posted
Updated
364.686 MB
9 Oct, 2019 @ 7:03am
29 Jun, 2021 @ 9:34am
34 Change Notes ( view )

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Market

In 2 collections by Rambo FlamingDart
-[HELLO]-Danger Close Collection
21 items
ACAV Mode M113 Map Collection
5 items
Description
A market district in Hue during the tet offensive
Take back this district in Hue city from the NVA after they broke the Tet truce.
Discover custom street buildings that were specially created for VNTE-Market!
Map is still in Beta and is missing detailed decoration.
Any feedback is welcome to improve Market further!
- Designed with the M113 in place! (needs ACAVMode)

Location: Huế, Thừa Thiên Province. -> Quang Nam region in Campaign Mode.
Filename: VNTE-Market
GOM Settings: Urban NLF vs US Army

Built by: MadManu & Rambo FlamingDart

Changelog as on September, 2020 (Beta 4.7)
- new collision model for custom meshes to avoid per poly collision
- all BSP replaced by custom static meshes
- new single terrain
- tunnel kismet fix for reversed teams in campaign mode
- added blocking volumes to close restricted areas
- overall performance improvement
- lowered cooldown for commander abilities, allowed arty
- north (defenders) tickets from 400 to 660
- south (attackers) tickets from 400 to 755
- added lockdown for obj A,B,D,E
- added map viewpoint cameras
- fixed background smoke to no longer cast shadows
- net relevancy optimisation for small meshes
- overhauled lightning
7 Comments
WonderPants 8 May, 2023 @ 10:59am 
too many things to get stuck on
Rambo FlamingDart  [author] 13 Apr, 2020 @ 4:10am 
Thanks for this detailed feedback BloodMalice! I'll look into that for the next update.
BloodMalice 12 Apr, 2020 @ 6:19pm 
This map feels like a bunch of major in-game assets all mashed together into one place. It could really use a lot of fine-detailing to not only make it feel more authentic but also to add some cover as well as variation of gameplay with the same assets.

The commander abilities are also way too long in cooldown and have no arty.

Are the tickets for both sides the same? Attackers definitely need more. And there may not be enough tickets the last anywhere near the time length of the map given how the CQC cuases such a high ticket burn rate.

The flanks are much to narrow for a linear map like this and need to be opened more.
Rambo FlamingDart  [author] 23 Feb, 2020 @ 4:17am 
Yes and fully playable
[PBS] Powerbits 21 Feb, 2020 @ 2:32am 
is this still available?
Rambo FlamingDart  [author] 7 Dec, 2019 @ 4:46pm 
sure thing 👍
Hoover 6 Dec, 2019 @ 3:29pm 
gamer moment rise up