Logic error with ship repairs/using nano bots more efficiently
   
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Posted to discussion board: https://gtm.steamproxy.vip/app/396750/discussions/1/1628539910027474023/

In the ship repair screen, if you reduce the amount to repair to the minimum before increasing it to your desired value (provided you have enough nano bots to fully repair your ship, and therefore the gauge begins at maximum) you can squeeze more HP out of the repair operation. Here's an image:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1884701756

I'm assuming that the number of nano bots consumed is rounded-up, so starting at the minimum will ensure that you use an entire nano bot with each increment to the repair amount. In the example image, I think it goes something like this:

  • Suppose it takes 7.5 nano bots (8 consumed) to fully repair your ship
  • Each step from max results in a x.5 amount of nano bots, meaning you're wasting half of a nano bot
  • Three steps down from max brings it to 4.5 nano bots (5 consumed)
  • Reducing to zero ensures that each step is a whole nano bot (x.0)
  • Incrementing five times from zero results in 5 nano bots (5 consumed)

I hope that explains it well enough- it's kinda tricky to describe. If this is deemed an issue, I suppose this could be fixed by forcing each step of repair to use a whole nano bot."