Total War: WARHAMMER II

Total War: WARHAMMER II

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Huntsmen & General Reskin
   
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Tags: mod, Graphical
File Size
Posted
6.269 MB
8 Oct, 2019 @ 2:23pm
1 Change Note ( view )

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Huntsmen & General Reskin

Description
Changes appearance of the Huntsmen Generals, huntsmen, archers, and their RoR versions.
Campaign, porthole and unit cards too.

The new head models made by CA for the huntsmen are now no longer used, might add them for more variety later, but didn't like the look. Now the Huntsmen Generals wear helmets with their chainmail, looks much better.

the first image is White Wolves Regiment.

Load it before other reskin mods to override. Should override most mods by default incl. dryrains.
15 Comments
ScropinKing 4 Sep, 2022 @ 5:19am 
Can it be in total warhammer 3
matrdrake 25 Aug, 2020 @ 2:19pm 
Yas! it said it was out of date on my mod box for some reason
Lord Likhus  [author] 25 Aug, 2020 @ 11:21am 
Yes
matrdrake 25 Aug, 2020 @ 1:21am 
Does this one work any more?
Lord Likhus  [author] 8 Apr, 2020 @ 6:57am 
You mean a reskin of Markus Wulfhart?
Sir Jeffers Dragon Tamer 7 Apr, 2020 @ 10:04pm 
Can you make a whole reskin for the Huntsmarshal? Or can you not because they use Empire Troops? I have been looking for a Huntsmarshal reskin for real like right now at this moment lol, I found your mod and I d/led the units that you just have done looks awesome thank you for the mod!!! Hates off mate!!!
matrdrake 31 Oct, 2019 @ 10:10am 
Ah i see, i take it that is very difficult?
Capping the units would make total sense and giving them different abilities such as frenzy would give them a different flavour plus make them more niche tactically? yeah the dwarfs really have all the gear to make it work especially if there was going to be a House/Huscarl unit who would be better kitted out. what was the name of the mod? I know they have a skeleton helmet that may fit?
would you rather i messaged you privately? i dont want to swamp your mod page with my madness!
Lord Likhus  [author] 30 Oct, 2019 @ 1:57pm 
Yes chainmail is cool, but that would require remodeling or else it just looks painted on :D On the Norse thing if I did that it would be a unit capped by amount of ports. So 1 Norse unit per tier 3 port, 2 on tier 5. Don't want them to replace Empire core units. Perhaps a retextured dwarven round shield if possible, and axes. For the head model I know of a mod that made anglo/saxon/viking helmets for the head model used in this mod. That would be great if I could use that asset.
matrdrake 30 Oct, 2019 @ 6:24am 
Also another suggestion would be to give the Hunter general more chain mail? on his upper sleeves and his under skirt kilt thingy? not really for any particular reason for it other than i personally think it would look cool :steamhappy:
matrdrake 30 Oct, 2019 @ 6:22am 
One idea is based around all port towns having a norse community devoloped through trading pre end times. These have their traders but also had Norse mercs which were used on the table top via a dogs of war army book. I was thinking they would be norse but not the chaos infused steroid ones they have in the norse army. But ones that have mixed with the south giving them historically a viking/saxon combo look? i was thinking that could be developed with 3 units that were based on the empire swordsman, spears with shields and the Great swords. So respectfully a norse Sword/axe with shield unit and a Norse spear with shield unit which are better at attacking than their empire counter parts and a House Carl unit with an Axe and shield which have a better defense but lower attack strength than the Great swords? I think it was brushed on in WTW1 by Agurrie but it never got moved across. On top of that some sort of hero unit maybe worth while?