Stellaris

Stellaris

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ASB Addon: Shorter Battles
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5 Oct, 2019 @ 3:32am
5 May @ 1:06pm
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ASB Addon: Shorter Battles

In 1 collection by Chickenhunt
Amazing Space Battles Collection
6 items
Description
Compatible with Stellaris V4





This addon reverts space battles back to be very short, like in vanilla.

Personally I dont recommend this addon but this is especially intended for the people who dont like the longer battles part of ASB.


Compatibility.
  • Compatible with mods adding custom ships.
  • Compatible with mods adding custom weapons and other items.

Place this mod below the main mod


Ps: If you already started a game with base ASB activated, then ships/stations that existed before you got this mod still have the main asb modifiers (those that lengthen battle times). Only new ships/stations wont get them.

Support the mod:
Hello, if you like the mods that I make and you wish to thank me for my work, you can do so by buying me a coffee :)

I am a engineering student who does this in my free time because I love playing Stellaris, modding and sci-fi. Any and all support is greatly appreciated, Thank you very much!


[www.buymeacoffee.com]
130 Comments
你好 18 Sep @ 9:45pm 
@Imuyaaa™ Does the Ironman version of ASB not affect battle logic?
Chickenhunt  [author] 5 May @ 1:07pm 
Updated to Stellaris V4
Imuyaaa™ 30 Jan @ 12:27pm 
@Chickenhunt oh it thought it also reverts the combat computer behavior to vanilla as well, i see. i can't let go of the cool effects of ASB but i also really need the vanilla combat computer behavior else ships designs that rely on keeping at range like whirlwind cruisers would get obliterated.
Chickenhunt  [author] 30 Jan @ 4:42am 
@Imuyaaa™ Asb changes how combat computers work back to the way it used to be before and improves on it.

The reason for this is that you get to see a realistic battle were it starts out at ranges you set, and if its a longer battle it enters a faze were ships begin closer quarter combat and broadsides.
Imuyaaa™ 30 Jan @ 2:06am 
is it me or the combat computers still gets messed up? i had destroyers with 4 missiles still charge to melee range even with artillery computer which is really fatal for kiting builds. Though with the ironman version of ASB they work properly.
Chickenhunt  [author] 29 Jan @ 7:30am 
Updated to 3.14 - Fixed some issues:

-This mod now also removes the slower ship speed in battles
-This mod now also reverts strike craft animations to vanilla speeds (faster)
Bazou 18 Jan @ 9:34am 
I second this, this causes AIs to evac before a single shot is fired, every single time
perl 11 Jan @ 9:03am 
Not sure if this is intentional, but the shorter battles submod doesn't revert the slower sublight speed change. That means that all ships in combat get a -80% sublight speed which affects balance
Chickenhunt  [author] 18 Nov, 2024 @ 2:37pm 
@Volkov If you want this mod then you need both asb and this, and place it below asb.
Volkov 16 Nov, 2024 @ 8:09am 
Do I need both this and ASB? Does this go below ASB in the playset list in the stellaris launcher?