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And everyone fixes the bugs in their own mod, so if players have problems with this mod and mods from other modders, the other modders will only fix problems in their own mod if there really are any, i.e. in general or if they also use this mod. / So if some Modder don't use this mod they won't make any updates for theirs either.
The mod hasn't received any updates for a while, but the game has had updates every now and then. / Dadurch dann die Mod auch Fehler haben.
Anyone is welcome to make a patch mod, the name of the mod should be included in full so that if someone is looking for mods that fit it they can find the patch mod.
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Marrow Lord
There's a Kenshi Wiki on FANDOM
Cheats that make it possible for someone to die in order to have or avoid desired reactions.
Or Look for a cheat mod that allows you to simply switch a character to dead in order to trigger or avoid desired events.
Because if you simply delete a character, scripts or other things can get stuck depending on what the game does when something like that happens.
Maybe there are also mods that allow you to decide from somewhere else what should happen to something, or to remove it safely.
And setting free is a firm decision where you say you're giving up, and everything you do after that has no effect because you've decided to give up.
Another possibility is that things could continue if someone were to set them free, meaning they were taken away from the player, so that you then have more options.
And depending on what a mod changes to existing things that are possible.
This is only in case there was a bug in the game that was fixed, but the mod would use.
If a mod comes along at a time when a game still has a bug, but a mod changes it for itself, the game has an update and fixes this bug, a mod could also try to use the original bug and then cause problems because of the update.
Does the game take into account all possible states.
In general, all possible combinations of states that need to be present with characters in order to have certain states in the game.
Otherwise, leaving it open led to the game assuming a state as if someone had given up this Condition.
And you removed the mod and imported the world, then a save where this mod had its own states no longer existed, and it's still there and you can still reach any possible state.