Europa Universalis IV

Europa Universalis IV

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Mesogeios - Cathedral City Centers (Ironman)
   
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30 Sep, 2019 @ 9:20am
30 Sep, 2019 @ 12:18pm
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Mesogeios - Cathedral City Centers (Ironman)

Description
Description
You must own and activate the National Monuments I DLC contained in the Call-to-Arms Pack in order for this mod to work.

This mod changes the appearance of city centers for the largest Western, and Latin (if you use the main Mesogeios mod) city centers.

Instead of being the regular church buildings, the largest Western cities will now have Notre Dame and Latin cities will now have St Peter's as city centers.

Notre Dame and St Peter's as aesthetic map items have now been hidden to avoid visual duplicates.

You will not see the cathedrals at game start. Cities need to grow in order for the game to use the largest town center model (30 total development).

This is compatible with achievements and should work without the main Mesogeios mod. Without Mesogeios, there will not be a Latin graphical culture for Southern Europe so only Western cathedrals will be visible when cities grow large enough.

Link to Mesogeios (full mod)
More graphical cultures in the full, non-Ironman version: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1754713140

Compatibility
You must own and activate the National Monuments I DLC in order for this mod to work. This is contained in the Call-to-Arms Pack:
https://store.steampowered.com/app/625170/

Recommended mods

Disable Development Buildings (now with Manufactories!) by Acornzzz:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=655453485
9 Comments
LJR 2 Feb, 2020 @ 10:47am 
Can't get it to work man, I tried even overwriting the buildings.gfx file and nothing. I get a normal church, so it's not a model problem. Error.log is clean btw. Any input is appreciated.

Edit: Got it working. It appears paradox recently stopped using the 3 tiers of city centers, now they only use 2. Change the cathedral to appear in "westerngfx_city_2" instead of "westerngfx_city_3", it works fine now.
KillWonder 7 Jan, 2020 @ 9:42am 
Would like to see something for the Orthodox and Muslims cities as well.
Alyoshenka  [author] 6 Oct, 2019 @ 2:31am 
Do you have a normal church instead, or just an empty space?
Enoch [JP] 5 Oct, 2019 @ 10:54pm 
Yes, I did zoom out and zoom in, but the cathedral did not appear. The country we are using is Florence.
Alyoshenka  [author] 5 Oct, 2019 @ 9:36am 
Hi Enoch! Did you refresh the town renders? Just zoom out all the way out and back in.
Enoch [JP] 5 Oct, 2019 @ 9:06am 
Despite having National Monument Pack 1, I don't see a cathedral in a city with a development level of over 30. Why is this?
scurtis94 2 Oct, 2019 @ 4:31pm 
Thank you for the tip. I'll probably just edit the mod myself. Thanks for making the map look a little less crap :)
Alyoshenka  [author] 2 Oct, 2019 @ 3:10pm 
Hi scurtis94! Glad you like the mod! I'm not the author of the Disable Development Buildings mod. You could ask Acornzzz: if he has an old version without the manufactories, or you could edit his mod yourself. It's quite easy, just delete the mentions of manufactories in the interface folder.
scurtis94 1 Oct, 2019 @ 5:12pm 
I love the idea for this mod. It really makes a tall Italy run pretty fun to see zoomed in. One thing though. Is there any chance of getting a version of the disable development buildings without disabling the Manufactories? While I think the normal tent, office and smoke stack do look horrible, the Manufactories can look nice by comparison. Just a request, please ignore it if its a bt much. Love the work you do to spice up the buildings.