RimWorld

RimWorld

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Weaponry
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.625 MB
28 Sep, 2019 @ 2:26am
19 Jul @ 9:42am
9 Change Notes ( view )

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Weaponry

Description
last update: 2025-07-19
This mod introduces the weaponry, which can be found under the 'Misc' category.
Once build it can be used unlimited times.


MOD FEATURES
• configure all ranged weapons included ingame and all weapons from other mods
• configure all relevant weapon parameter
• override values (click on label)
• change bullets
• change sound
• create new gun
• buy weapon, turret, ammo
• persistent config
• reset weapon changes to defaults
• use presets for faster changes
• modify turrets, mortars
• buy cartridges (when using Combat Extended)
• configure weapon tags
EXTRAS
• rubber bullet added


HINT
• this mod won't create new guns when you put it in the static mods folder. it will, when it is in the steam folder.


MOD OPTIONS
• Show in main tabs [Enable/Disable]
• Use Hotkey [Enable/Disable]
• Hotkey (the key code to trigger ui)
• Weaponry UI (button to start the ui from mod settings)

Hint the following 3 options only work for WIN7:
• Autom. backup [Enable/Disable] (when enabled CustomWeapons.xml will be autom. saved in rimworld folder as backup)
• Do Backup (button to do manual backup)
• Restore from backup (button to load the backup into the mod folder)



HOW TO USE
a) start the ui from the builded weaponry (click 'OPEN'-icon, then wait or force pawn to open weaponry)
b) start from main tabs (when enabled under mod options)
c) start with hotkey (when set under mod options)


HINT
• To buy a weapon, simply click on the weapon texture (needs silver around the weaponry)
• To buy cartridges for 'Combat Extended' mod, simply click on the cartridge icon
• To override values, just click on the slider label, then set your value in the textbox
• To restore original weapon values and tags, just click on 'Reset to Default' button
• Create New Gun saves the created guns in the mod file called CustomWeapon.xml


WEAPON TAGS
Rimworld uses weapon tags for AI to distinguish, which weapons a NPC can get, when it spawns. But it's not only tags, which matters, Rimworld also checks the wealth of pawns - so poor pawns (like 'Pirate') will most likely never get expensive weapons, even if they match their tag.
Weapons without any tags, will not be used by AI - this is a way to disable guns from game.
Elite NPC like 'Pirate Boss' can spawn with weapons tagged as IndustrialGunAdvanced. So adding this tag to weapons, will enable this NPC to be spawned with that weapon.


HINT
Create new weapon only works if you use the steam version of the mod. It won't work if you use a local copy of this mod.


REMINDER for myself
this mod needs to be updated soon


LAST UPDATES
• 2025-07-19
- update for v1.6


HINTS
- probably need some stability fixes, in case of someone has broke his game by doing too many changes. workaround => reset the mod options, if you experience problems, like factionless world or no raids.
- 'new gun' feature is currently deactivated, due to the creation routine that is no longer supported. may come back in future.
Popular Discussions View All (1)
0
23 Dec, 2021 @ 6:42am
question
l GH l NDCasmera
73 Comments
VOID  [author] 23 Jul @ 2:17am 
previously in 1.5 they could be applied on the fly. in 1.6 seems that more values are cached somewhere, until then the workaround to apply all changed weapon values is to save the game and then load it.
VOID  [author] 23 Jul @ 2:06am 
nah actually thats not normal. if you save the stats, they will be applied on the next game reload or savegame reload. some weapon stats (like burstshotcount) changed through weaponry or character editor in 1.6 will only change on next savegame reload.

also if you are using both mods together character edior and weaponry. and then save modifications for the same gun in both of them, then one of the mods (that is loaded last) will rewrite the changes.
UselessGoddess69 21 Jul @ 10:06pm 
Whenever I try to change the gun's range and save the changes, everything seems fine.
But whenever I restart the game, everything gets reset to default

Is this normal?
ABAYO 21 Jul @ 3:40pm 
Thanks for the update! I'm really appreciated!
Arigatou!! :spiffo:
Lord Felix 20 Jul @ 9:43am 
I changed the charge rifle ammo, but the change I made is not effecting
VOID  [author] 19 Jul @ 9:45am 
mod updated to 1.6

note - new gun feature is currently deactivated due to the creation routine that is no longer supported. may come back in future.
ABAYO 15 Jul @ 12:29am 
I need you for 1.6!
[CRFX] Juncboks 22 May @ 12:15am 
So I got the mod from Steam workshop. I go to make a new gun... Says it cannot save with this mod version...? Is there something I'm missing? Just trying to make sure if I'm not seeing some step I was suppose to make beforehand. I run game from steam downloaded the mod from steam, but not getting the ability to make a new gun.
Riemu-Makkonen 25 Oct, 2024 @ 8:59pm 
Thank you!
CZeus 17 Apr, 2024 @ 6:29am 
Update, please :)