Oxygen Not Included

Oxygen Not Included

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Tune-Up: Prioritize Generators
   
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Mods: Tweaks
File Size
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3.231 MB
24 Sep, 2019 @ 9:16pm
28 Jun, 2021 @ 1:41pm
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Tune-Up: Prioritize Generators

Description
Are your engineer's tired of not being able to give their generators the proper time and attention they deserve?

This mod adds the "Prioritizable" component to the "Tinker"-able power generators, so that you can set the priority of the "Tinker" chore by setting the priority of the generator!
16 Comments
Carlos 10 Jan, 2022 @ 3:36pm 
Can the generator set up time be reduced? It takes a very long time for an engineer to do this.
Clash 9 Dec, 2021 @ 9:19am 
I'm so glad someone has made this into a mod, thank you so much! Finally my operator dupes are making tune ups on a regular basis. :meephappy:
Wish Granter 31 Jul, 2021 @ 7:42pm 
Thank you so much. Klei really is brain amputated in some categories. Gas generator "no priortise" problem is there since the invention of the tune up station, uncountable threads on how to upgrade them efficently without having to put everything on a priority 4 just so this stupid "standard 5" priority with the gas generator works. They dont give a fuck about it.
hakunamatata 21 Jul, 2021 @ 3:12am 
dude plz make this available for base game too
Radiant Dreamer  [author] 30 Jun, 2021 @ 3:53pm 
@urlings_55 My apologies - at present this will only work with Spaced Out! Once Klei merges the mergedown code into the base game (ETA 2 weeks), it'll work with the base game again. I may be able to upload a fixed version before then, but we'll see.
urlings_55 29 Jun, 2021 @ 2:01pm 
Hello, the latest update seems to not work. I get a crash on the Klei loading screen.
Ripshaft 23 Jul, 2020 @ 11:24pm 
I've spent all day trying to make a solution to this problem... I've made logic loops to lock the doors for a set time then unlock whenever an engineer comes to the room, I've tried using pressure plates to detect the presence of a microchip on the ground at the station, selectively turning the stations on every 3 cycles... it's all infuriating nonsense lol If this works I will name my firstborn in your honor... or I would, if the name of this mod was more clearly aimed at addressing the tinker priority problem =D
Avder 17 Jan, 2020 @ 1:53pm 
Finally, a way to get 3K out of my Petroleum generators that are set to run 100% of the time no matter what thanks to my magma powered petroleum boiler, instead of upgrading the hydrogen generators that are about to be disabled because my bases massive battery bank is about to go above 50% capacity.
terran987 18 Nov, 2019 @ 12:56am 
How i used to do this: ban operators from anything except tinkering + ban them all from entering the room with the oil refinery
Radiant Dreamer  [author] 20 Oct, 2019 @ 4:04pm 
@Beard with human attached! - This mod does not alter the functionality of the manual generator at all.

(I'm not sure you even could -- the game doesn't support separate priorities for generated chores)