RimWorld

RimWorld

60 ratings
Stockpile & Ingredient Filters
   
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Mod, 1.0, 1.1, 1.4
File Size
Posted
Updated
534.295 KB
23 Sep, 2019 @ 7:19pm
17 Aug, 2023 @ 1:36pm
23 Change Notes ( view )

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Stockpile & Ingredient Filters

Description
Filter storage and ingredients by stats.
GitHub[github.com] Discord[discord.gg]




Features
Stockpile filters
Your most potent medicine; your most deadly arsenal!
Clear flammables from the fire path!
Send ugly sculptures to the trade beacon.


Ingredient filters
Fast deterioration? Use those first.
Smelt weapons too cheap to sell!


Product count filters
Sculpture not pretty enough? Make another!

Filter by property existence



Sometimes you want only flammables and other times you want to limit flammability.

Ingredient meat source filter



Designate storage for your insect / cannibal meals.


Compatibility
To my knowledge, compatible with all mods, but let me know!

Get It Fixed
1. Please save a game when a bug occurs, then reload to verify it reoccurs.
2̶.̶ ̶D̶i̶s̶a̶b̶l̶e̶ ̶t̶h̶e̶ ̶m̶o̶d̶ ̶f̶r̶o̶m̶ ̶i̶t̶s̶ ̶o̶w̶n̶ ̶o̶p̶t̶i̶o̶n̶s̶ ̶m̶e̶n̶u̶ ̶-̶ ̶d̶i̶d̶ ̶t̶h̶e̶ ̶b̶u̶g̶ ̶s̶t̶o̶p̶?̶ ̶I̶f̶ ̶s̶o̶.̶.̶.̶
3. Send me[discord.gg] your save (Options → Open save data folder). (They zip much smaller.)
I can now fix your bug in days instead of months! 🎉🥳


Boring details about me!
I used to make things for myself, but stop short of sharing them with the world. When coding I would have passion to fuel me, but when finished it was gone.

I always wanted to share my creations back with the communities whom I benefited so much from in the way of their creations, but it pained me that it took more than snapping my fingers.

Instead I'd falter to endure the minor tediums I struggled motivationally with: the descriptions, explanations, settings, code repositories, websites, screenshots, videos, and community sharing.

Like a mind-numbing office job, I would think how I could be working on the next thrilling project instead... if I only let the current one sit: finished for me, but no one else. And for years I did exactly that with dozens of projects; I let them sit.

But now I'm not just coding. I publish what I make for myself, and all those projects I've spent years on are finally seeing the light of day[github.com]. :)

Thank you for enjoying them.
- Christopher Galpin (CodeOptimist)

Links
GitHub[github.com] Discord[discord.gg]

[www.twitch.tv][discord.gg]
137 Comments
Babaloo321 24 Sep @ 12:37pm 
Would love to see this mod updated, or taken up by someone else if not.
Sebaty5 15 Sep @ 9:27am 
I where just going through my mods and looking who need removal or updates.
When here to see if it was still wokring. Given that the last message here was made by me over a year ago asking the same thing does not bode well...
Sebaty5 4 Sep, 2024 @ 8:12am 
I got back into rimworld after having it sit with anomaly for ages now.
Is this stable to add to 1.5 or not?
krzarb 18 Apr, 2024 @ 12:53am 
Is there any chance this mod will be getting an update to 1.5? It has amazing utility and is definitely a favourite of mine.
Krówzyn 4 Feb, 2024 @ 1:49pm 
is it safe to add to or remove from existing saves?
daz_ian 13 Jan, 2024 @ 8:25am 
Seems to be partially incompatible with BetterSliders.

With the "Days to rot" filter, the slider can't choose any value other than 0, so the value needs to be typed into this mod's entry fields. From what I can tell, BetterSliders is constraining the value to the slider's range, so any value typed in gets automatically reset to 0.
Rokuni 24 Dec, 2023 @ 9:35pm 
xenotype filtering for corpses would be amazing!
andyhubbell 10 Dec, 2023 @ 4:34am 
How about filtering by xenotype for corpses especially?
codeoptimist  [author] 17 Aug, 2023 @ 1:36pm 
- at: 3.1.1
credit: kilowatt1393
desc: |-
• Fixed always creating an ingredient meat source filter on load.
codeoptimist  [author] 5 Aug, 2023 @ 8:56am 
@SquareCubiC, Cool! I understand. I will look into that. ;)