Divinity: Original Sin 2

Divinity: Original Sin 2

35 ratings
Unlocked Infusions
   
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Type: Add-on
Game Mode: Story, GM, Arena
Tags: Skills
File Size
Posted
Updated
15.091 KB
22 Sep, 2019 @ 9:29am
23 Feb @ 4:44pm
11 Change Notes ( view )

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Unlocked Infusions

In 2 collections by Krisys
Krisys Mod Package
7 items
Krisys Vanilla+ Mod Selection
11 items
Description
In the vanilla game the summoning felt a bit too rigid to me, I made that mod in an attempt to fix that.

Infusions on any summon
This mod allows you to cast the infusion spells on any of your summons, not only the Incarnate. The infusions will give the summon the same stat buffs and bonus skills they used to give to the Incarnate.

On non-Incarnate summons the infusion will give the summon a damage increase in the element of the infusion instead of completely replacing the damage. This has been done because the previous solution of simply applying incarnate's elemental weapons to the summons lead to a lot of issues with damage consistency. I might still change it to converting the summons' damage completely, but it requires a lot of work, and would have to be done for each summon individually (which means it wouldn't apply to summons from other mods).

Improved infusions on incarnate
Besides, this mod adds some buffs on elemental infusions when you cast those on your Incarnate. The buffs are the following :
- Fire and Necrofire infusions give the advantages of Haste for 2 turns.
- Water and Blessed Ice infusions give the advantages of Armor of Frost for 2 turns.
- Poison and Acid infusions give the advantages of Fortify for 2 turns.
- Electric and Cursed Electric infusions give the advantages of Uncanny Evasion for 1 turn.

I made this second addition in order to make elemental infusions more interesting to use in general - in vanilla game their usefulness is limited, since you can automatically infuse your incarnate by summoning it on a corresponding surface. I did not add those buffs when the spells are used on other summons.

Tweaked summon stats
I changed a bit the core game summon stats, equalising their Intelligence, Strength, and Finesse to the highest value of those three, to allow optimal use of all the infusion skills on all summons. I also gave all core game summons two empty source point slot to allow them to benefit from advanced infusions.

Compatibility
It should work fine with any other mod that doesn't affect infusion skills or the core game summons. The infusions should work fine on summons from other mods, but those summons probably won't have any source points if infused with advanced infusions.

It now works with Blood Infusion from J0k3_R's Hybrid Skills Expanded mod. Just put this mod after Hybrid Skills Expanded in your mod order, and the Blood Infusion should be castable on any summon. If cast on your Incarnate it gives it Death Wish for 2 turns in addition to the normal effect.

I hope you enjoy this mod :)
12 Comments
kmcsjr 16 Dec, 2020 @ 5:19pm 
it is strange. My son added it and infusiontweaks shows in his list. I'll putter. It may be that corporate blocked it. They have been messing with the VPN. I'll subscribe to some others and see. Another reason to get a new computer. bwahahaha
Krisys  [author] 16 Dec, 2020 @ 1:22am 
@kmcsjr: This is strange. Mod compatibility issues shouldn't block anything from downloading - they won't even prevent you from launching the game, you'll just get weird issues if the mods aren't compatible. That sounds more like an issue with Steam's mod download. What is your other mod? Maybe I can tell if you risk having any compatibility-related issues.
kmcsjr 15 Dec, 2020 @ 6:00pm 
yes, but on a broader note, I was hoping to use this mod, but I think another summons mod may be blocking it. I've basically gone summons crazy, trying to collect all the summons mods. Your's wont even download. I may start over to see what works best
Krisys  [author] 15 Dec, 2020 @ 12:54am 
@kmcsjr: I'm not sure what you mean, are you talking about the textures applied over the summons when they get Warp Infusion, Power Infusion, etc?
kmcsjr 14 Dec, 2020 @ 7:26pm 
Hi. Is there ANY chance this mod could allow summons to maintain their original look. Summons look way cooler than the generic black, if you hit them with muliinfusion
Dreez 16 Nov, 2019 @ 2:40am 
It's cool bro, I was just really stressed out because I was trying to uninstall the mod from 2 computers at once so naturally I was agitated and I was in a real sh*t mood. Not your fault. Keep making mods - you gotta learn from your mistakes and take it in stride :)
Krisys  [author] 15 Nov, 2019 @ 4:58am 
I'm sorry, renamed the mod while I was working on it and the files kept the original name :'(
Dreez 13 Nov, 2019 @ 7:44pm 
I don't know why the author named the file of this mod "SkillRebalances" when it's clearly named Unlocked Infusions- and Infusion Tweaks in the modlist ingame- but it was pretty lame when I had to spend like 30 minutes weeding the file out when I tried to uninstall it. Please call the filename of your mod the same name it would be posted as online when you distribute it. Very annoying
Krisys  [author] 23 Sep, 2019 @ 7:32am 
@Kimu Thanks ! :D Don't hesitate giving me some feedback if you find anything worth mentioning !
Shiroho 23 Sep, 2019 @ 7:12am 
@Krisys oh i get i now ! Thanks, i will definitly try your mod out : ) nice work