Master of Orion

Master of Orion

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Colony Bases - 5X,UCP
   
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15 Sep, 2019 @ 2:48pm
7 Nov, 2021 @ 3:47pm
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Colony Bases - 5X,UCP

Description
Colony Bases v1.4 - 5X/UCP

Colony Bases v1.4. 5X and UCP compatible (5X is required, UCP is not required). Load this mod at the end of your other mods. Requires starting a new game.

Do you miss colony bases from MOO2 like I do? This mod creates a new 'Sublight Colony Ship.' This ship is ideal for colonizing planets within a solar system. The lower hull/structure requirements for sublight travel, and less expensive engine, make building this ship much less costly than colony ships that are capable of faster-than-light travel. While interstellar travel with this drive is possible, it will be many generations before the nearest star is reached.

This ship greatly reduces the time required for the expansion phase of the game, getting you to the exploitation, extermination and expropriation phases faster.

My only disappointment with this mod is that the AI has no idea how to use these ships. It builds them and colonizes within the system, but then also sends them to other systems, getting them trapped in warp lanes. If they send an escort fleet with the ship to the next system, that fleet is trapped for 200+ turns, wasting AI resources. I therefore limited this new ship to human players, not the AI. As this provides quite the advantage to the human player, I strongly recommend increasing the difficulty level of the AI to keep the game exciting.

I welcome any feedback or suggestions for improvement. And, a special thanks to The Great One, Spud, for his helpful tips.

Updates:
v1.1 - Now includes Sublight Advanced Colony Ship, and Sublight Hyper Advanced Colony Ship designs.
v1.2 - Now compatable with 5X 4.6 (removed 'required' technologies from Galactic Trading technode).
v1.3 - Corrected the unintentional absense of the death ray modifications techapp from the root technode.
v1.4 - Added Geosynchronous Warehouse to stuctures for Sublight Advanced Colony Ships
28 Comments
AngleWyrm 29 Dec, 2022 @ 9:01pm 
Created a sub-light colony ship, but it refused to move from orbiting the builder planet to any other in-system location.
JasonHarperNM  [author] 7 Jul, 2022 @ 9:17pm 
Hi Dragon, thanks for the comment and I apologize for my late reply. I just logged back into Steam. In MOO2 building a colony base lets you colonize a planet in the same system. That's not possible in MOO4. In MOO4 the colony base is a structure that can be built by planets that have moons.

What this mod does is create a new ship type, the sublight colony ship. It cost less to build than a regular colony ship, just like how colony bases cost less to build than a colony ship in MOO2. So, look in your colony build options for the sublight colony ship and build it to colonize in the system at a lower cost than building the standard colony ship.
Dragon 11 Jun, 2022 @ 11:18am 
hello, I am trying to get this mod to work and I can't seem to get the sub-light colony ship to appear when I had build my colony base. Is there a special route I need to go through before I can get the sub-light colony ship, also will this mod work with Diverse Specials and Massive Planets v2.5, or All AI? The planet that has built the colony base has other planets in the system and a Star base in orbit of that planet, I guess I'm confused with how to get this mod to build the sub-light colony ship. Thanks in advance.
exxatron 18 Aug, 2020 @ 12:52am 
Test worked out good. I made a local copy of this mod, added death ray modifications back into technode root, and they were indeed available when I conquered Orion.
JasonHarperNM  [author] 15 Aug, 2020 @ 9:43pm 
Hi Daggerstan13, I just uploaded the Colony Bases Mod that will work with Spud's split tech tree. I ran a couple quick tests and it appears to be working fine. Please let me know if you run into any issues. Enjoy!
lord_locksley 15 Aug, 2020 @ 12:15pm 
Man, cannot thank you enough. Will test on a new game tonight!
JasonHarperNM  [author] 15 Aug, 2020 @ 12:08pm 
Lord_Locksley, Vanilla Colony Bases is done, tested, and uploaded. Enjoy! DAggerstan13, you version of Colony Bases with the Split Tech tree compatibility is up next! Later tonight it should be done.
lord_locksley 15 Aug, 2020 @ 3:39am 
Hello Jason. Great to hear that.

About 5X, the couple of times I've tried to play games with it I just didn't get hooked to it. I couldn't say if it's due to certain specific features, or just an overall feeling.

While playing vanilla (plus UCP) I have that feeling of "being at home" with the MOO franchise, everything feels familiar. But with 5X is like playing a different game. Given the sorry state in which MOO was released back in the day that was a boon for many players, and I admit that 5X is way more 'polished' as a game, but now that vanilla is more than playable thanks to UCP, I just find it (5X) a bit too complex and strange (coming from the original MOO and MOO2 games)
JasonHarperNM  [author] 14 Aug, 2020 @ 9:36pm 
Hey Lord_Locksley, thanks for the complement! I'd be happy to make a UCP+vanilla version. I'll try to get that done tomorrow morning. I really love Spuds 5X mod, but there are some things I don't like. So, I made a couple dozen major to minor changes to it and my family uses my adapted mod when we play multiplayer together. Do you really like the vanilla better, or are there just some things in 5X that are not acceptable?
JasonHarperNM  [author] 14 Aug, 2020 @ 9:29pm 
Hi Exxatron, thanks for taking a look. I believe you are correct - I just double checked and I missed including death ray mod in the tech root. Please let me know how your test went. I have some time tomorrow morning - I plan to update the mod then.