XCOM 2
Not enough ratings
Xcom Wotc Legend Tactical: Enemies and XCOM soldiers rebalance
   
Award
Favorite
Favorited
Unfavorite
Description
Xcom Wotc mods for both enemies and XCOM soldiers rebalance I added from Commander difficulty to Legend difficulty
Items (15)
[WOTC] Accurate Covering Fire
Created by shiremct
Accurate Covering Fire This mod adds some configurable functionality to the Covering Fire ability that makes it more effective at accomplishing it's intended purpose and a better choice overall. There are two separate effects in play that can be enabled/di...
Crit Chance Change Redux
Created by RealityMachina
Ports over xylthixlm's mod for crit changes. Did this as a personal thing, but as the change only requires XModbase which they ported over to WotC, I'm releasing this publicly until told otherwise. To use the original mod description: This mod makes a simp...
Everyone Gets Hunker Down WOTC
Created by Juravis
Gives the Hunker Down ability to all coverable units in game. That's it. -= LIST OF UNITS / CUSTOMIZATION =- Affects (Configurable in INI file): C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1541012085\Config\XComAllowedUnitsNames.INI 0="A...
[WotC+Classic] Reliable Smoke
Created by Anisotropic
Works with War of the Chosen, but also works with vanilla. Ever lost soldiers to the smoke grenade's buggy UI? Not anymore! Now you can go back to blaming yourself again. This mod fixes smoke grenades' LOS calculations so that you can rely on them in comba...
[WOTC] Enhanced Ragdoll Physics and FX
Created by Jewels
First Things First, TURN OFF ZIP MODE, it will cut out many changes/ make changes from my mod seem janky, do not complain about a visual bug if you have that on This is the WOTC version of Edited Ragdoll Physics and Effects, this mod makes collisions accur...
[WOTC] Fairer Fights
Created by Udaya
This mod tactically tweaks the game to make it fairer for both XCOM and the aliens. All changes provided by this mod are fully customizable, and can be turned off at any time. Overwatch Exclusions The following instant-movement abilities no longer draw Ove...
Unblockable Flamethrowers
Created by RealityMachina
Flamethrowers are no longer inhibited by low cover. High cover will still block them. In addition: XCOM flamethrowers will now apply a small burning effect on any target they hit. Purifiers will now always hit anything in range instead of having a chance t...
Enhanced Status Penalties WOTC
Created by Juravis
This mod was retooled and renamed. It now provides penalties on all status effects. -= DEFAULT PARAMETERS =- ; Disoriented already has a Will, Mobility and Offense penalty configurable in INI. It blocks some abilities. DISORIENTED_DODGE_REDUCTION = -10; Sm...
XCOM Civilian Defense WOTC
Created by Juravis
This is an attempt to bring some sort of penalty to WOTC that makes sense for civilian deaths. This mod should make you respect civilians more and also brings more difficulty to your game. You'll also want to avoid grenading civilians to find Faceless when...
[WOTC] Cover Damage Reduction
Created by Anisotropic
Now updated for War of the Chosen! This mod reduces damage for anyone who gets shot through cover. By default, the effect is fairly small: damage is reduced by 1 for high cover, and there is a 33% chance for low cover to reduce damage by 1. This mechanic s...
Armour Gives Defense and Dodge
Created by PuffinMuffin
UPDATE: Makes each point of Armour give 5 Defense and 10 Dodge to both Xcom and Aliens. Defense and Dodge added per point of Armour for Xcom or Aliens is configurable in the INI files. DISCLAIMER: AP Rounds will not reduce defense and Dodge given by armour...
[WOTC] Multiple Attacks Increase Chance To Graze
Created by shiremct
Multiple Attacks Increase Chance To Graze This mod increases the chance to Graze on subsequent attacks for any unit that has already taken an offensive action in a given turn. It serves as a configurable tuning knob to slightly reduce the reliability of th...
[WotC] Mind Controlled Soldiers Bleed Out
Created by Lago
Features If a soldier receives lethal damage while mind controlled, they'll always bleed out instead of dying if possible. This means you always have a way to fight back against mind control: if you can't break the mind control or stun your soldier you can...
Less Enemy Spacing [WOTC]
Created by Alex Nares
Enemies will not try so hard to stay away from each other. You may have noticed that most enemies will stay at at least 5 or 6 tiles away from each other. That's because there is a scoring system for the AI, when evaluating which tiles to move to. By defau...
AI Distributes Attacks [WOTC]
Created by Alex Nares
Enemies will be more likely to distribute their attacks and spread out the damage between different soldiers in your squad, and give more priority to targeting higher-HP soldiers (instead of lower-HP ones). The default AI uses a target scoring point-system...