Space Engineers

Space Engineers

56 ratings
Planetary Liftweight Calculator
   
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28.955 KB
11 Sep, 2019 @ 1:47am
11 Sep, 2019 @ 4:49am
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Planetary Liftweight Calculator

Description
This script is used to calculate the maximum altitude lift weight, and max hover mass of a grid.

This way, you know if your ship is able to escape gravity from whatever planet you are on, based on it's weight.

Pre-set options for Earth, Moon, Mars. Has custom option for other planets (player made/modded) as well.

How to use
1). Programmable block, and insert this script. Name the block: (PLC) ProgBlok: PLC Calculator
2). LCD or Text panel, set to Text/Images. Name the LCD/Panel: (PLC) LCD Display
3). You need 4 buttons.
i. Map the each button to the programmable block with one of the following:
button 1: previous
button 2: next
button 3: toggle
button 4: refresh

Might confuse people, so I made it as a blueprint which you can attach to whatever grid.

Planetary Liftweight Calculator - Small Grid Blueprint [Utility/Ploppable]
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1860149786

Planetary Liftweight Calculator - Large Grid (Utility/Plop/Merge)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1862708660
17 Comments
TuroP_Sy 21 Sep @ 3:06pm 
For those who's looking for a similar updated script, I have made one, it's called "Space Engineer Redux"
Scarlett 14 Jun, 2024 @ 7:05am 
Still works fine for me.
CaptPatrick01 16 Sep, 2023 @ 6:57pm 
RIP. Just throws an exception now.
maxipuch92 20 Apr, 2022 @ 1:04am 
is the script updated for the the newer planets like triton and pertam?
Unknown_Name 25 Oct, 2020 @ 2:27am 
If anyone is having problems dont have anything else in the name of the lcd and program block
Solraven 30 Apr, 2020 @ 1:19am 
would it be possible to have different arrows for Earth, Moon, Mars?
Syngather 27 Feb, 2020 @ 5:15pm 
Super handy script, I really like it, on thing I would like to see added is just where we can output something simple to a screen telling us just that status (like ok to fly or two much weight) or something like that.

Also, the mass the script reports is off by a fair bit for me, I do have 1 ship connected via merge block and 3 small ships connected via standard connector.But after testing I see yours takes both of those things into account.

My weight is showing as 19,627,280 kg
Yours is showing it as 16,738,133 kg

So its off by 2,889,147 kg (or 14.5%)
Varalis 25 Jan, 2020 @ 4:11pm 
this script has saved my ship more then once.
Papi62 5 Dec, 2019 @ 7:49am 
nicht mal deine Blueprints funtionieren
shadowpirate250 27 Oct, 2019 @ 10:06am 
you could add to your direction that you need to assign run to the button then add the arguments next toggle etc it would have saved me 45 mins