RimWorld
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Guards For Me
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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19.830 MB
2019年9月6日 17時12分
2024年4月12日 18時38分
48 項目の変更履歴 ( 表示 )

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Guards For Me

aRandomKiwi 作成の 1 件のコレクション
aRandomKiwi's mods
12 アイテム
解説






WORKS WITH EXISTENT SAVES

Use your colonists as patrol guards (follow waypoints and attack threats), bodyguards (follow and protect), standing guards (protect area) and reaction forces (search and kill threats).
Fully customizable.

Guards can kill all wild animals in range ( need to enable the "Exterminate mode" in mod settings ).

Fully customizable.

[ko-fi.com]



Latest Dropbox link[www.dropbox.com]






How to remove a patrol path ?
When you select the patrol waypoint (of the color of the path you want to delete) in the security tab of the architect menu, press the "Del" key to remove it.

The work priorities are not applyed and when i enable a guard job all other works are ignored
Checks if the setting "Present the function of 'Guard' as a job" is enabled.

How to remove the last placed waypoint without having to remove the whole path ?
Simply hit the "backspace" key

When i affect a colonist to a patrol path he can go on forbidden area
To prevent weird behavior ( patrols go forward and backward), when a colonist is affected to a patrol path he ignore his area assignation, to stop that simply unaffect it from his patrol path

My colonists dont want to do their guard job (bodyguard, standing guard, patrol guards)
Your colonists only work as guard when they are not too wounded (health > 55%), and their needs (food, rest, recreation and mood) is greater than 25% (customizable in settings).
If you enabled the guard duties as job setting, then you need in addition to assign guard colonists to "Guard" job, they will guard based on job priorities you configured.


Can i slow down patrolling guards, make them walk instead of run their routes ?
Yes in mod settings "Walking mode for patrols" you have the choice between (walk, jog (by default), sprint).

When patrol guards reach the end of the path i want them to go back to the first waypoint instead of starting from the opposite direction
You can order it in the mod settings "When a guard reaches the end of a patrol", set it to "He goes back to the first waypoint"

Weirds behaviors happens (ex : cannot delete waypoints path, ...)
Some errors related to other mods can sometime break some harmony patchs, so you should try to put the mod just after HugsLib in your mod list and retry, it can fix this kind of issues.



Should be compatible with all mods



Note : Gears used in the screenshots are from the Vanilla Armour Expanded mod and the flags from the Flags and Banners mod



3.0.9

Enjoy my mods and like me to continue updating ?
Please consider buying me a kiwi on Ko-Fi or at least put a like :)

[ko-fi.com]

[github.com]
人気スレッド 全て表示 (4)
58
2024年10月20日 3時44分
ピン留め: [Features Request]
aRandomKiwi
41
2024年11月12日 6時18分
ピン留め: [Bugs Reports]
aRandomKiwi
0
2023年8月6日 14時52分
Guard/Patrol schedule recommendations.
dave 🎄
433 件のコメント
WhiskersAndCookie 8 時間前 
was looking for a mod like this for a long time, thank you! :steamhappy:
blazezierhiz 2024年12月25日 5時10分 
nevermind its the setting "show guards job"
blazezierhiz 2024年12月25日 5時07分 
My problem is that it says that the patrolling guard is "idle."
Huppias 2024年12月2日 20時15分 
I found that if I used VEF_BodySize_Multiplier(VEF_BodySize_Multiplier), the Pawn name and title would be overlap.
Zaljerem 2024年11月29日 20時53分 
Tim_Killer_09 2024年10月5日 4時46分 
is it just me but when i use alpha mech mechs they don't go to the gaurd spot
󠀡󠀡 2024年9月4日 2時30分 
will they starve if i leave them to guard or will then stop and get food then go back to guarding without me needing to do anything?
McLets 2024年8月28日 17時37分 
The fog of war mod gave this mod purpose. May it rest in peace. o7
Spikeyy_ 2024年8月15日 21時33分 
Unfortunately it doesn't work with Androids Expanded for RW 1.5. Can you fix this please? :steamhappy:
DarthMalak 2024年6月26日 11時37分 
Mod doesn't work and seems the author abandoned it or is too busy.