Tabletop Simulator

Tabletop Simulator

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Scripted Numenera Table
   
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Game Category: Role-playing Games
Number of Players: 2, 3, 4
Tags: 4+
File Size
Posted
Updated
7.509 MB
6 Sep, 2019 @ 7:37am
7 Sep, 2019 @ 1:30am
3 Change Notes ( view )

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Scripted Numenera Table

Description
There are already a couple great tables for Numenera that are simple and easy to use. I scripted a lot of elements and made a table more suitable for long-term play and campaigns. Explanations for all of the different parts are included on notecards. Table is built for 6 players plus GM.
10 Comments
TheBlankBadge 25 Apr, 2024 @ 5:32pm 
This table is mostly fantastic, but yeah a lot of the assets are broken -- OneWorld, the World Map, the glow/mist effects, but I really can't complain for the price. The theming is just so damn good.
Stormtrooper 8 Sep, 2023 @ 10:50am 
I have a problem with the imgur link, can you fix it please, and thanks for the table, it's great
thirteenstrings  [author] 8 Jul, 2020 @ 7:25pm 
@Cheldog, it's been a while since I've dusted this table off but if I recall correctly, anytime you draw a card from an object with "Deck" in the name, it creates a copy of the object and drops it back in the deck. So, if you want a specific monster you need to search the deck, pull the card, the system will create a copy and drop it on top. If you don't close the search deck panel before the cloned card drops on top, you will need to manually grab it and drop it into the deck once the search panel is closed.
Cheldog 6 Jul, 2020 @ 4:07pm 
This table is fantastic! I'm a noob to Tabletop Simulator so I may be missing something obvious, but is there a way to pull specific monster cards out? I love the random generator "Font" but I haven't found a way to bring specific monsters out of the deck without removing them from the deck entirely, and I don't want that.
thirteenstrings  [author] 10 Apr, 2020 @ 5:47pm 
@Lockdown I really appreciate the compliment. Coriolis was my first table so it doesn't have as much stuff. I'm just glad things are still working because it has been a while since I've used it.
Lockdown 10 Apr, 2020 @ 2:31pm 
What you have done with this table is nothing short of amazing! I can't wait to check out your Coriolis table - another one of my favorite systems right now.
thirteenstrings  [author] 2 Apr, 2020 @ 8:17am 
@kaiserbergin Sorry, just the way I set it up, you'd need to modify the global code to turn off the duping feature. You can disable it on a container by removing the word "deck" from the name. Also, you can add that feature to other objects by adding the word "deck" to the name.
kaiserbergin 31 Mar, 2020 @ 9:23pm 
hey, just started trying this out as i'm looking to GM a game. this is super helpful and i'm excited to use it for my group. i think i have most of it figured out, but i had a question regarding the decks - if i'm running a mission in a certain locale, i'll probably be pulling a selection of creatures that relate to that - or a specific one for a specific encounter. the note says 'best not to mess with these', but of course i did to try it out. if i pull out a card from the top, it usually spawns a dup and puts it back in the bag, but it doesn't always work, esp for search. i didn't know if there was another way to 'draw a dup' out as i'm new to tabeltop simulator or if that's just the intentional way the table is set up.

All in all, super great asset, can't wait to try it with friends!
thirteenstrings  [author] 9 Sep, 2019 @ 3:06am 
@Crichton Everything works fine on my end. You'll need to be more specific for me to fix it.
Crichton 8 Sep, 2019 @ 5:50pm 
You have 14 bad Links