Space Engineers

Space Engineers

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Triggerfish
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
2.718 MB
3 Sep, 2019 @ 1:28pm
1 Change Note ( view )

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Triggerfish

In 2 collections by Spaceman Spiff
Exploration Ships
49 items
Utility Vehicles
65 items
Description
Triggerfish was intentionally designed and built in survival mode to directly address the long-range hauling missions that are part of the latest "Economy Update" in Space Engineers. Why make dozens of jumps to finish those 3,000,000+ space credit missions that require traversing distances of 20,000+ km when you can do it in two or three jumps!?! Equipped with eight (8) jump drives, Triggerfish will finish those missions in minutes rather than hours, with single-jump distances as much as 16,000 km. Yes, Triggerfish is rather pedestrian in appearance, but she'll perform like a pro!

Triggerfish has amble room for a pilot and 12 passengers; excluding the four cryo chambers. This build is modless and uses no rotors, but does include one piston; building from a blueprint is straightforward and the player can chose what to install on the end of the piston. The versatility of piston enables the player to install a connector for much more flexible docking at the various stations, drill(s) for large-scale replenishing of ice, or ship welder(s) for doing repair missions; during the course of playing, I changed components as needed. For those playing without jetpacks, Triggerfish is accessible from the ground via ladders on both sides of the ship.

{NOTE: Use of pistons and/or rotors make SE ships a bit unstable, so including a piston causes this ship to slowly rotate upward (i.e., pitch). I added a gyroscope override control on/off switch to lock the ship's orientation during ascents from planets to space; I found that enabling gyroscope override made the ascent much more stable and controllable.}

Ship's Statistics
- blocks: 755
- PCUs: 7,191
- L × W × H: 65m × 27½m × 22½m
- maximum gross mass for ascent from planet to space: 2,125 tons
(as-tested with REALISTIC settings)
- empty mass: 909 tons
Cargo Capacity
- small cargo containers: 8
- connectors: 2
Power
- large reactor: 1
- small reactor: 2 (backup power)
Control
- flight seat: 1
- control stations: 2
Survival
- medical room: 1
- cryo chambers: 4
- passenger seats: 10
- air vents: 2
Defenses
- interior turrets: 10
Miscellaneous Components
- jump drives: 8
- O2/H2 generators: 4
- hydrogen tanks: 1
- basic refineries: 2 (to process simple ores and reprocess scrap)
- beacon: 1
- ore detector: 1
- gyroscopes: 2
- landing gear: 3
- piston: 1 (extendable for front docking to stations)
- gravity generator: 1
- programmable blocks: 2
(includes Isy's Simple Doors script and MMaster's Automatic LCDs 2 script)
Maximum Jump Distances
- 1,250-ton gross mass: 16,000 km
- 2,000-ton gross mass: 10,000 km

Ctrl-1 Controls
1 - bottom docking connector camera
2 - bottom spotlights
3 - bottom docking connector switch lock
4 - landing gear switch lock
5 - ion thrusters
6 - hydrogen thrusters
7 - hydrogen thrusters UP boost A
8 - hydrogen thrusters UP boost B
9 - hydrogen thrusters UP boost C
Ctrl-2 Controls
1 - front docking connector camera
2 - front spotlights
3 - front docking connector switch lock
4 - front docking connector piston reverse
5 - exterior marker lights on/off
6 - {unassigned}
7 - jump drive decrease distance
8 - jump drive increase distance
9 - jump drive jump
Ctrl-3 Controls
1 - gyroscope override controls on/off
2 - {unassigned}
3 - gravity generator on/off
4 - {unassigned}
5 - ore detector on/off
6 - beacon on/off
7 - {unassigned}
8 - {unassigned}
9 - interior turrets on/off