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This version removes the gate from the Advanced Military Outposts, but allows gates to be built anywhere instead.
This mod is incredibly simple. Any fixed map project just has a simple flag added to give it the ability to function as a jump gate. This mod simply adds that flag to the Advanced Military Outpost. Any bugs likely already affected the vanilla game, or could be due to other mods which might be modifying the same asset.
4) When I tried sending a fleet (that is on that same warp point I own) to the other warp point, it would stay stuck travelling there forever, even if I were to change its direction. It has also given it, on the fleet menu, an arrival time that is listed as a negative number, which goes lower with each turn. I am also unable to do anything besides change its direction; I can't even scrap any of the ships
5) When I scrapped the advanced outpost, its number in the arrival time changed to a positive one, but it's still stuck in its eternal travel state; just that its number goes higher each turn. On the other hand, the line connecting the warp points is now visible again.
Here's my explanation in a structures list:
1) My empire has a star system with a warp point that leads to one under the control of another empire.
2) We both have an advanced military outpost on our respective warp points connecting the two star systems.
To be continued...
I would love to see 2 changes however. Allow warp points to be built anywhere. And integrate the warp point into the standard Military Outpost as well.
My one issue with this game vs moo2 is the limited mobility of ships, especially late game. This changes everything, makes the game flow.