Empyrion - Galactic Survival

Empyrion - Galactic Survival

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Scarab-Class Escort Carrier
   
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Blueprint: Capital Vessel
Taggar: Blueprint
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1 sep, 2019 @ 13:40
8 sep, 2019 @ 21:56
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Scarab-Class Escort Carrier

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an nicely updated und upgraded version from ramsar_44 can be found here (for 11.5):
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2042118879


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Alpha experimental 10.5 (2625)!!

Scarab-Class Escort Carrier
SLB-014 Cortess

SizeClass: 20.23
Mass: 69.30kT
CPU: 22.3 MU

Vehicles: 6x SV Comet
2x HV Mantis

Turrets:
AP & Antiground/-fighter
few Anticapital
Directfire: NONE

Pressurization: True
Internal Gravity: True
Warp Capable: True

4x production facilities (1 small & adv. constructor each)
6x Container Controller (4x 320k, 1x 166k, 1x185k)
1x Container Controller for Rawmaterial (185k)
3x Container Controller for Ammo (2x 56k, 1x 166k)

fully equipped Medbay with clonechamber.
Medic & O2 chamber on vital locations around the ship.

All lights are bound to signals to lessen the demand on CPU
34 kommentarer
Myrmidon 9 sep, 2019 @ 2:38 
@kevin398_727 Thank you for your remark.
Na_Palm  [skapare] 8 sep, 2019 @ 21:59 
Thanks Conor. Was a simple typo. 69.3kT is the right mass. Description and LCD corrected
Conor_Layaire 8 sep, 2019 @ 16:47 
Just as a heads up. Discription says mass of 96.3KT, when picture says mass of 69.3kt. Is that that the difference after being fully loaded with Oxygen and Fuel, or is that just a typo?
kevin398_727 8 sep, 2019 @ 8:02 
when it comes to running past 100% I read somewhere that the generators only put out X amount and so if it goes beyond that you gain nothing, but it would guzzle fuel running at full power all the time. but you gain no more speed or electricity, because it has a maximum value per generator.
Myrmidon 8 sep, 2019 @ 3:29 
I see, thanx.
Na_Palm  [skapare] 8 sep, 2019 @ 2:41 
Not 100% sure but i would asume that, later in balancing, there will be some form device shutdown if the power request is greater than the generation.
Only me looking in the glass sphere here...
Myrmidon 8 sep, 2019 @ 2:02 
To tell you the truth I do not know what that means. I do not understand the fact that ships can operate still after having exceeded theyr max output power of 100%. I thought it was only that they burn fuel much faster.
Na_Palm  [skapare] 8 sep, 2019 @ 1:55 
and there i thought i had enough power for all systems. An sistership is under refitting so i will expand it ... thanks Myrmidon
Myrmidon 8 sep, 2019 @ 1:51 
I tested her with fully loaded all cargo boxes to max capacity, and additional two SVs and two HVs on a planet with 1,21g and she flies descently. So at max tonnage, plus the vessels she was at 216kt and could maneuver on that planet. The only "issue" is that she pushes her generators to work at 119%. I have yet to test her on planets with higher g, but the tests so far shows her weak spot already.
Na_Palm  [skapare] 8 sep, 2019 @ 1:04 
Yeah you are right BigDaddyBulge420, good acceleration and lift but only 8 T2 RCS. Thats because of the classification as an Carrier. Don't meant to be too manoeuvre happy.
It has more than enough space left to customize it to your liking. The to big fuel rooms on the size could easily take many extra RCS and/or there is space near the side Ammo CC's!