Space Engineers

Space Engineers

116 ratings
TEF PB-10.A Nike
   
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Type: Blueprint
File Size
Posted
Updated
5.271 MB
28 Aug, 2019 @ 4:06am
1 Sep, 2019 @ 8:12pm
4 Change Notes ( view )
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TEF PB-10.A Nike

Description
Hello,I'm Sundae.

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Work with automatic turret program.



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Game mode: Creative/Survival

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sectional view -


Cockpit-------------------------------------
Front Cockpit:Main Cockpit
Rear Cockpit:Turret Control Cockpit



DO MAKE SURE the door is close when you drive.

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empty word with all mods: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1847913514

Mod [Marcels No Edges] is working for appearance,[Whip's Camera Overlay]help aim by camera,they are unnecessary mods.

Working with program-----------
Whip's Turret AI Slaving Script
Whip's Turret Based Radar

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Attention

1.Has a safe built-in engine compartment.

2.All control options are finished debugging.

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If you like it,please don’t forget.


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Hope you enjoy it and have fun.
20 Comments
TWETZEL 22 Sep, 2021 @ 4:10am 
found this the other day and after some tinkering its now one of my favorite ships <3
Sintharia 10 Jan, 2021 @ 3:10pm 
Beautiful ship, the turrets don't seem to do much damage, but it looks lovely.
PrimoSuperT 3 Sep, 2019 @ 1:21pm 
Loving the sharp and clean aesthetic of this vessel. Excellent work!!! : D
Spyro The Gamer 2 Sep, 2019 @ 6:28pm 
I know what you mean. Somebody on Steam designed a giant
Thomas The Tank Engine vehicle mod and when you drove it
from the cockpit, all you saw was the inside of it; you could only
properly drive it with third person view. It was insane......
Sundae  [author] 2 Sep, 2019 @ 5:30am 
@Bumblebee
I used to use the live camera with lcd at first,but that mod was dead.so it became like this.first person doesn’t really work when you drive,use the third.
Spyro The Gamer 1 Sep, 2019 @ 9:07pm 
I don't really see any cockpit viewscreen anywhere, so......
Spyro The Gamer 1 Sep, 2019 @ 9:05pm 
Very interesting. The design sure isn't like any sci-fi spacecraft I've
ever seen before. Really cool. But when you're driving it how can
you see where you're going?
Whiplash141 1 Sep, 2019 @ 7:18pm 
Happy to help!
Sundae  [author] 1 Sep, 2019 @ 10:58am 
@Whiplash141
Its done,I thought change the date in edit before,what a fool.lol.
Many thanks for you,love your program very much.
Whiplash141 1 Sep, 2019 @ 10:49am 
Not quite. :)

After you put the script in the programmable block, open the "Custom Data" and look for muzzle_velocity and change that to what you want :)

It should look like this:
https://i.imgur.com/D3RjDzj.png