Oxygen Not Included

Oxygen Not Included

1,590 beoordelingen
Wall Pumps and Vents
3
2
2
3
2
   
Prijs
Toevoegen aan favorieten
Toegevoegd aan favorieten
Verwijderen uit favorieten
Compatibility: Base Game, Spaced Out!
Bestandsgrootte
Geplaatst op
Bijgewerkt op
3.164 MB
25 aug 2019 om 17:44
16 sep 2021 om 15:21
17 wijzigingsnotities (weergeven)

Abonneren om te downloaden
Wall Pumps and Vents

Omschrijving

Description
Adds small liquid and gas pumps and vents that also act as a wall.

These are very useful when building compact setups and creating easy vacuums[i.imgur.com]. They act like vanilla pumps and vents, but can be rotated to face room to pump from/vent to.

Pump stats
  • Each pump is constructed with 100 Refined Metals or Insulation.
  • They use 120 W of power.
  • They are about 40% as powerful as the big pumps.
  • Researched in improved plumbing and gas piping.
  • Can be controlled with automation.
  • Stats can be changed in config file

Vent stats
  • Same stats as their vanilla counterparts.
  • Stats can be changed in config file

Config file
A config file is generated when you first launch the game with the mod enabled.
Windows: C:\Users\%USERNAME%\Documents\Klei\OxygenNotIncluded\mods\settings
Mac: ~/Library/Application\ Support/unity.Klei.Oxygen\ Not\ Included\mods\settings

If you have any problems, please post in the comments below. Remember to upvote if you like it!

Source can be found on GitHub[github.com]. Older versions can be found in releases[github.com].
Populaire discussies Alles weergeven (3)
5
9 mrt 2021 om 16:01
about the config
Haze33E
0
7 mrt 2020 om 16:55
BELANGRIJK: Bugs and Troubleshooting
Fair
0
8 aug 2022 om 8:56
suggestion: make the pumps and vent replaceable by tiles
psychodelic
384 opmerkingen
Heavy Professor 17 apr om 9:18 
Hey, I haven't used this mod in quite some time, but I know back then the pumps didn't count as tiles, and therefore I couldn't make any rooms in my colony with the pumps in them because it counted the room as not being closed off. So, do they count as tiles now? Still a good mod though.
Orcc 29 dec 2024 om 12:30 
I have the same crash as the fellow below. it's not caused by this mod though. it's from the airtight door mod.
Fair  [auteur] 2 dec 2024 om 10:53 
When are you getting that error? @中国共产党统领世界
lol 2 dec 2024 om 4:53 
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <a68254e14f8f4e0b99360e84d2e9b774>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <a68254e14f8f4e0b99360e84d2e9b774>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.
lol 2 dec 2024 om 4:53 
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <a68254e14f8f4e0b99360e84d2e9b774>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <a68254e14f8f4e0b99360e84d2e9b774>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <a68254e14f8f4e0b99360e84d2e9b774>:0
lol 2 dec 2024 om 4:52 
Trying to add missing override anims:anim_bionic_joy_kanim

at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <82f243aab18c4f32918da2df41974365>:0
at Debug.LogError (System.Object obj) [0x00000] in <5dfe0ae6d45544628b5ae53433ea03d4>:0
at GameStateMachine`4+State+<>c__DisplayClass29_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<ToggleAnims>b__0 (StateMachineInstanceType smi) [0x00000] in <a68254e14f8f4e0b99360e84d2e9b774>:0
at GameStateMachine`4+State+<>c__DisplayClass22_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Toggle>b__0 (StateMachineInstanceType smi) [0x00000] in <a68254e14f8f4e0b99360e84d2e9b774>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <a68254e14f8f4e0b99360e84d2e9b774>:0
blueweapon 24 nov 2024 om 23:47 
I hopes there is a filtered wall pump. It is required for rooms because gas filters are industrial buildings.
qops1981 21 jul 2024 om 11:14 
Please add flow rate control on the vents, OR make in wall gas/liquid valves.
Fair  [auteur] 28 mei 2024 om 14:19 
The machines can be built with insulation to make them insulated. Although it is later in the game, I also think it's a good way to balance :)

For compressors, I think you have to come up with a trick, like having a tile of air where the machines are
AlienXtream 27 mei 2024 om 18:13 
is it possible to make the tiles "unbreakable" to pressure for safe use in liquid compressors?