Garry's Mod
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Xeno'jiiva (Monster Hunter World) (Ragdoll)
   
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Tipo de contenido: Extensión
Tipo de extensión: Modelo
Etiqueta de extensión: Dibujos, Diversión
Tamaño
Publicado el
43.102 MB
24 AGO 2019 a las 16:36
1 nota sobre cambios ( ver )

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Xeno'jiiva (Monster Hunter World) (Ragdoll)

Descripción
Xeno'jiiva from Monster Hunter World
● Ragdoll
● Bodygroups
● More than 190 Bones
● Game shader
● Move bones angles, scaling and the location using Advanced Bone Tool


Credits :
Model & Textures: CAPCOM
SFM model by: Dransvitry De' Medici
SFM to ragdoll: by me

I didn't own any model i only port/convert them into source engine
33 comentarios
motarra 3 ABR a las 12:09 
I can't spawn it.
Phoenium 29 ABR 2023 a las 16:27 
Ragdoll Resizer fixes the Over Heavy Weight?
Phoenium 23 AGO 2022 a las 14:06 
i hope we get a safi-jiiva ragdoll
Murasaki || civil directionist 18 JUL 2022 a las 9:52 
@caedes PM's are not even cool bruh
Murasaki || civil directionist 8 JUL 2022 a las 11:06 
fix this please
ddavis85 2 MAR 2022 a las 15:21 
Is it possible to do monster hunter frontier or rise?
slave524 12 DIC 2021 a las 7:58 
now i have nightmares
𝒫𝒾𝓃𝓀 𝓉𝒽𝒾 7 FEB 2021 a las 20:31 
If you use ragdoll resizer, it:
1: Makes it bigger
2: Makes it MUCH easier to pose.
Caedes 11 NOV 2020 a las 15:42 
Everyone dies a little inside when they learn this is just a deadweight ragdoll instead of an NPC or PM.
Stuffels 19 MAY 2020 a las 2:14 
"Game Shader"
This is not true - The Game works with Masks the Source Engine is not able to Compute
The rmt ( the main Mask ) is working in PBR Range but Souce Engine is not PBR - it has only Specular and Phong

Next is that the Colormaps are not working like in the Game actually i failed by the try understanding the cmml textures ...
The Emissive Light is Missing too

Iam not hating or somehting - but you cant say that it has the Game Shader
MHW has a own Engine Special written for the Game

Good Port anywas