Garry's Mod

Garry's Mod

321 ratings
Killing Floor 2 Shotgun Props
   
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Content Type: Addon
Addon Type: Model
Addon Tags: Scenic, Realism
File Size
Posted
Updated
361.596 MB
20 Aug, 2019 @ 3:18pm
2 Jul, 2024 @ 4:29pm
17 Change Notes ( view )

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Killing Floor 2 Shotgun Props

In 1 collection by Sirgibsalot
The Sirgibsalot Collection - Garry's Mod
42 items
Description
NOT SWEPS.

Includes 9 shotgun models from Killing Floor 2 as props for posing, screenshots, movies, etc. Built from the view models for the highest detail possible, with bodygroups, attachments, alternate skins, and Joint Tool/Advanced Bone Tool support.

The props included in this pack also have enhanced textures and include a massive amount of bodygrouped parts from other sources to customize the weapons far beyond their stock KF2 models, similar to Escape from Tarkov or COD's Gunsmith. Put a bunch of sights on the AA-12 or a Bayonet on the classic Trench Gun. Put any number of stocks and grips on the MB500, ranging from fixed wood to tactical. Make the M4 Super 90 look like something out of a John Wick film. It's all possible!

KF2 PISTOL PROPS HERE
KF2 SUB-MACHINE GUN PROPS HERE
KF2 RIFLE PROPS HERE
KF2 MISC. WEAPONS HERE

FEATURES:

- 9 weapon props: AA12, Doomstick, Double-Barrel Shotgun, HM-301 Medic Shotgun, HZ12, M4 Super 90, Mossberg 500, VLAD-1000 and the Winchester 1897.
- Bodygroups, skins, and attachments. Use the Easy Bodygroup Tool to select it or hold C, right click the model and use the "bodygroup" and "skin" options.
- Phong and custom environment map shaders.
- Magazine and shell casing props.
- Each firearm is rigged to a bone set allowing virtually every part to be moved and manipulated using the Joint Tool and/or Advanced Bone Tool.
- Supports direct attachment of particles using the Advanced Particle Controller.
- Added limited support for bonemerging weapons to ragdolls.
-- Bonemerging only works properly with the Composite Bonemerge Tool with 'sv_compositeentities_childboneediting' set to 1. A bone tool of your choice is also required to move the weapon and manipulate its parts after merging as it will be misaligned after merging.
- Limited bonemerge support to directly attach the weapons to ragdolls. This requires the Composite Bonemerge Tool with sv_compositeentities_childboneediting set to 1. The Easy Bonemerge Tool is NOT supported as a bone tool is also required to move the weapon and manipulate its parts after merging as it will be misaligned.

NOTES/ISSUES:

- These are not SWEPs, and I have no intention of making SWEPS. If you wish to create your own SWEPS using these models feel free to do so.

- Bodygroups only control the attachments and cosmetic options on these props. In order to pose the various parts on these props (slide, hammer, etc), you need to use the Joint Tool and/or Advanced Bone Tool.


CREDITS:

Models and Textures: Tripwire Interactive
Various Parts: Danger Close, Raven Software, Ubisoft, DICE, Monochrome, Triptych, Treyarch, New World Interactive, Overkill, Vostok Games
Detail Maps: Valve
16 Comments
d1mple 1 Jul, 2024 @ 4:06am 
Can I use assets from this addon for another games?
Redd 8 Apr, 2023 @ 6:38pm 
siiiiick
Male_07 28 Jan, 2021 @ 4:32pm 
Guys,
There is an add-on that gives over 30 weapons.
Link: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2210513980
If it does not work, it's called ' [ArcCW] KF1 Weapons
Armalad 23 Oct, 2019 @ 8:08pm 
Can't wait till someone makes an ACT3 pack from this.
Tiretracker 26 Aug, 2019 @ 12:04pm 
Keep these coming, if you're able. I have been needing these for my posters.
Lowrain 24 Aug, 2019 @ 11:42am 
Groovy.
g_fabolous03 23 Aug, 2019 @ 3:02pm 
☭ IZAAK ☭ - they already did on workshop.
Artuurs 22 Aug, 2019 @ 9:45pm 
So cool. And yes, you should include the fictional weapons, as you have included in this very one, the medic shotgun, its fictional, if youre gonna make a shotgun pack, then include ALL the shotguns or, all the Support weapons associated with the perk, which for Support, are shotguns, honestly im suprised you included the nailgun, which is also, kinda fictional i think? Anyways, yeah, include the fictionals, if youre gonna do a specific type, then include them all, like, if youre gonna make a explosive weapon pack (Demolitionists weapons) then should include the fictionals like the Seeker Launcher.
The Cat 22 Aug, 2019 @ 3:48am 
Hello Sirgibsalot,
Honestly, if you could do all the weapons, even the fictional ones, that would be awesome, i looking for the fictionnal weapons in particular so have all the weapons props (maybe the knife and the grenades).
Honestly it would be very cool.

Still it's your choice, because it's your work, i'm just hoping for this in the future not ordering you to do it, no offense.
g_fabolous03 22 Aug, 2019 @ 1:23am 
Quick question. KF2 releases new weapons every time when a event starts like summer and Christmas. Do you intend to update your pack or leave it as is?