Sid Meier's Civilization V

Sid Meier's Civilization V

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CrocWorks' Fire Emblem Civ: Serenes-Reyson
   
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File Size
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9.083 MB
15 Aug, 2019 @ 11:53am
7 Jun, 2020 @ 7:36pm
9 Change Notes ( view )
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CrocWorks' Fire Emblem Civ: Serenes-Reyson

Description
Mod by CrocWorks that adds Reyson from Fire Emblem: Path of Radiance/Radiant Dawn into Civilization 5 as the leader of Serenes.

MOD HAS BEEN RENAMED: CrocWorks' Fire Emblem Civ: Serenes-Reyson
(all of my mods will be getting a rework and a similar naming scheme in the near future so that they show up next to each other in the mods list)

UA: Serene Nation
Plant Food Resources provide +1 food, but meat and fish provide -1 food. Excess Happiness is converted to Faith every turn. Cities and Populations do not generate unhappiness, but military units do (4 unhappiness, determined at the start of the turn).

UB: Galdr's Altar
Unlocked at Theology. Replaces the Grand Temple and requires all your cities to have a temple built. Grants +10 Faith. Allows purchasing of unique unit. Has a specialist slot for a Musician.

UU: Dirge of Ruin Cantor
Early atomic bomb with slightly less range unlocked at Theology and can only be purchased with faith in the city with a Galdr's Altar. Only Reyson's Serenes may purchase this, and the cost doubles with every purchase.

Changelog:

6/7/2020:
Fixed a bug so that bombers and fighters now properly give unhappiness via Reyson's UA.


4/26/2020:
Fixed a trigger issue regarding Affinities support
Added support for "The Emblem Project" to influence Reyson's AI for the new unit flavors there.

4/25/2020:
Fixed a trigger issue regarding Civ 4 Traits compatibility
Fixed a trigger issue regarding KFER support
Reyson has a voice on his Diplo Screen.
Minor typo fixes in dialogue.

8/23/2019:
Fixed a non-fatal graphical error regarding Reyson's Alpha icon.
Fixed some minor typos.
Adjusted AI to make better use of UA.

Mod Support:
Kiang's Fire Emblem Religions (prefers Ashera)
Civ IV Traits (Charismatic, Spiritual)
Fire Emblem Affinities (Fire)

If you are having trouble getting the mod to show up, go to this link (http://steamworkshopdownloader.com/), and copy/paste the URL of this mod into it and download it there. Then extract the file to your MODS directory, and then extract the .civ5mod file with 7zip. For Windows users, this would be located at:
Documents / My Games / Sid Meier's Civilization V / MODS

Thank you to everyone at https://discord.gg/bCvvftW for helping a new guy get this mod going. Come visit if you want to see what else we are working on, or if you have any questions.

Credits:

Special thanks to Kiang for helping construct the blank button used in this project and for letting me use the civ icon from his Leanne civilization for Reyson's civilization.

Special thanks to Mathetes, Chrisy15, and Kiang for helping a new modder figure out some lua.

Special thanks to S-Man for helping to find the angel model used for Reyson's UU

Special thanks to Nomad or What for creating the angel model.

All other artwork came from official Nintendo sources. Nintendo owns Fire Emblem. I'm just a fan who wanted to see it in Civ 5.
4 Comments
CrocWorks  [author] 7 Jun, 2020 @ 7:49pm 
@Lunais, the patch is now out (so don't update until after you finish any games you have already started with Reyson's mod active). Regarding the fix, I just told the lua to check for Air Domain units and count that towards Unhappiness as well. There are no air units that aren't also military units (at least in base game and in any mods that I know of), so that's all that was needed. If such a "civilian air domain" unit does exist somewhere, I'll have to do something different later. Thanks again for the report.
CrocWorks  [author] 7 Jun, 2020 @ 7:19pm 
Thank you for the report. I'm glad you enjoy playing as Reyson. I'll have a patch out to address the flying units soon.
Lunais 6 Jun, 2020 @ 11:02pm 
Anyway, I really like playing as Reyson. The UA forces you to keep your military small until the mid/late-game, but once you can afford a large military, you can conquer as many cities as you want because of no unhappiness from cities!
Lunais 6 Jun, 2020 @ 10:58pm 
I'm playing as Reyson, and my air units (Fighter & Bomber combat types) are not generating unhappiness. I noticed in your lua that you are using the IsCombatUnit() method, so apparently the game does not consider air units to be combat units (?). Is there a way to flag air units as combat units?