Divinity: Original Sin 2

Divinity: Original Sin 2

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Chonker Difficulty
   
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Type: Add-on
Game Mode: Story
File Size
Posted
Updated
1.288 KB
15 Aug, 2019 @ 3:40am
16 Aug, 2019 @ 7:15am
2 Change Notes ( view )

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Chonker Difficulty

Description
Made this for my self to go with the Wolf Pack and Party Size Evolved mod. But thought i would share. Changes made to tactician difficulty only. Changes NPC vitality from 50% to 400%. Changes NPC Armor and Magic Armor to 250%. 50% damage and 10% accuracy remains untouched. Wolf pack mod doesnt give the 30% hp and 60% armor/magic armor boost like the talent so i included it in this mod. Can make one without the player buff if requested.
9 Comments
Leone  [author] 29 Jun, 2020 @ 2:51pm 
@Cry0byte i think chonker difficulty v2 might be better for that. the extra hp and armor does make you feel invincible at times. v2 makes enemies slightly less tanky and you get no buff. honestly tho. the biggest issue with difficulty in this game feeling too easy is being able to perma cc things and rotate ccs to forever stun enemies. TL:DR chonker difficulty v2 might feel better.
Cry0byte 29 Jun, 2020 @ 2:03pm 
Would this be a good mod to use if we are creating a 4-man party with the wolf pack mod active? Struggling to find a good mod to use for that scenario that wouldn't be too weak or too powerful
DjMeleeForm 10 Sep, 2019 @ 5:28am 
@Leone Thank you very much! You're awesome!
Leone  [author] 9 Sep, 2019 @ 4:44pm 
@DjMeleeForm okay. ive got it done and fixed. Sadly i cant give them a flat 4 Perseverance like you wanted. instead the game has it coded that they will gain 4 perseverance over the course of the game. so as you level up enemies will have more perseverance over the course of the game. all other changes have been done with no issue.
Leone  [author] 9 Sep, 2019 @ 3:48pm 
@DjMeleeForm Your request is done. but im having trouble making it show up on the in game mod list. not sure if the new update broke something. Im working on fixing that and then testing it. its called chonker difficulty v2 if you wanna download and see if it works for you.
Leone  [author] 9 Sep, 2019 @ 3:15pm 
@DjMeleeForm ahh okay. yeah ill message you when its done. wont take very long. fair warning idk if youll have to start a new game or not for it to take effect.
DjMeleeForm 9 Sep, 2019 @ 3:11pm 
@Leone
I think the proper term is "combat ability"
It regenerates Armor after you recover from hard CC

https://divinityoriginalsin2.wiki.fextralife.com/Perseverance
Leone  [author] 9 Sep, 2019 @ 3:04pm 
@DjMeleeForm i can do that yeah but what do you mean by (the talent)
DjMeleeForm 9 Sep, 2019 @ 11:18am 
@Leone

Can you make a Version without the player buff?

If possible I'd like to ask for 2 more changes:

1) Stat Changes: My Group feels like magic damage is less efective than physical damage, because of all the resistances... Can you lower the Magic Armor Buff to 175% and the Vitality Buff to 250%?

2) If possible I'd like to give all NPCs a certain level Perseverance (the Talent) aswell, so perma stunning isnt as effective. (Probably about 20% armor/magic armor regen after recovering from hard cc)