Star Ruler 2

Star Ruler 2

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Better Building & Subsystems Graphics + Visible Developed Tiles
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Content: Subsystems, Graphics
Type: Mod
File Size
Posted
Updated
5.536 MB
9 Aug, 2019 @ 11:31am
28 Jan, 2022 @ 3:14pm
2 Change Notes ( view )

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Better Building & Subsystems Graphics + Visible Developed Tiles

Description
UPDATE:
Huge update after 3 years ;) Added some 3d aspect to subsystems visuals so they are more pleasant to look at imo ;) and further improved visibility of developed tiles.

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Mod replaces most buildings with higher resolution isometric buildings so you don't have to look away from monitor when developing a planet.
Each building has correspoinding resource icon to see what's going on on the first glance.
Also includes my previous QOL mod "Visible Developed Tiles", although I hanged color to teal this time, because orange wasn't visible enough on crystal surface.

You must start new game to see changes!

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I didn't replace ancient buildings yet because I'm not planning to play ancient race right now, but maybe in the future I will include those too.

Mod changes gui_images.txt file so will not be compatibile with mods changing it. If you want to use mod altering this file remove it from my mod's folder and manualy change gui_images.txt file in mod you want to use. Find SpriteSheet BuildingSprites" and change size to 256,256:
"SpriteSheet: BuildingSprites
Inherit: Image2D
Size: 256,256
LoadPriority: Game
Texture: data/images/buildings/buildings.png"

I am not the author of the images used for this mod I merely altered them. I found them on the Internet but almost all of them come from no longer existing game (which I never heard of before finding this images) called "Imperion" and I downloaded them from a wiki page: https://imperion.fandom.com/wiki/Imperion_Wiki
2 Comments
fred 2 May, 2023 @ 10:34am 
Wow, great! :-)
Marianojoey 9 Aug, 2019 @ 12:47pm 
:thumbsup: dude. :D