Stellaris

Stellaris

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Keiz' Forced Expansion 3.2
   
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271.955 KB
9 Aug, 2019 @ 6:42am
26 Nov, 2021 @ 6:01am
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Keiz' Forced Expansion 3.2

Description
This mod is meant for those who want an easier time conquering the galaxy in the end-game. It achieves this by adding several new reseachable technologies:

- 2x Admin cap increase for a total of +200 administrative capacity
- 4x Naval cap increase for a total of +600 naval capacity
- 5x Fleet size increase for a total of +250 fleet size (bringing the total max up to 500)

- 1 rare tech that is available after all the new naval and fleet technologies have been researched: ship upkeep -50%


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U[pdated for version 3.2.*
10 Comments
Mattie AH 2 Dec, 2019 @ 2:55pm 
pls update to 2.5 brilliant mod
[SSgt][KNIGHTMARE-1B] Jeff_Doll 12 Nov, 2019 @ 11:37am 
@Keizerguy when are you planing one updating the mod
Keizerguy  [author] 19 Aug, 2019 @ 6:07am 
@BlueNightfury sadly I am not, but it sounds interesting! I'll continue developing my mod skills and maybe some day I'll be able to make a mod like that ;)
Bluetail 14 Aug, 2019 @ 12:25pm 
Keizerguy, are you able to create a mod that allows fighters to be a buildable ship type? Im curious if your that experienced.
Bluetail 14 Aug, 2019 @ 12:24pm 
@meiyo sadly if the devs would fix the game engine of Stellaris or such, it wouldn't be a slideshow.
Meiyo 13 Aug, 2019 @ 8:24pm 
If only the end game wasn't just a slideshow
Keizerguy  [author] 13 Aug, 2019 @ 2:17am 
@christianmc1101 I'll put it on my future projects list! If more people express interest in this I'll move it up on schedule
christianmc1101 13 Aug, 2019 @ 12:28am 
Yes
Keizerguy  [author] 12 Aug, 2019 @ 11:55am 
@christianmc1101 do you mean similair tech but just in the early stages of the game?
christianmc1101 12 Aug, 2019 @ 2:35am 
Can you make a Mod for faster starts?