Space Engineers

Space Engineers

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CHTech Scavenger MK1
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
Updated
1.293 MB
8 Aug, 2019 @ 10:07am
8 Aug, 2019 @ 10:26am
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CHTech Scavenger MK1

In 2 collections by CTH2004
CHTech Industries
59 items
CHTech Space Division
24 items
Description
CHTechs very, very first ship ever (Pause Lore: for the In-Game timeline, not IRL. Unpaus:) The Scavenger is a cheap, simple ship. While it has batterys and reacters, they are typically not added in. It is effectivly a small room with cryo pods, an airlock leading to the external deck and bridge, a grinder aray, cargo containers, and a very, very small tug.

Scavengine back in the begining of CHTech was not a safe buisness. With no gravity, you use mag-boots. There are ramps to allow you to get from one surface to any other (In the "living" space. outside, some parts need the jetpack), but if you have no hydrogen, you can easily get stuck. The tug boat is beyond slow, and can take a very long time to stop a ship. You can't see past any ships, docking the tug boat requires using the docking cam, which makes some controlls inverted others normal... You have to look at the connecter light, and line up the croshairs. Make sure "up" is twords that ramp. Use the connecter on the reacter.

It is desinged for a crew of four (Tug, Tug (Incase one needs to sleep), piolot, piolot) (THey all are maintnece)

The tug has an oxygen tank, and even a hydrogen tank, since you do need to use your jetpack to get back on the ship. Make sure it has some!

It has 3 connecters, one for fuel, one for the tug, and one for the output (Only the tug one defaults to on). This was before all the government contracts, military ships, and so on. This was our main source of money, and our first contract was making prisoners work here! (It was quite dangerous). Now, scavenging is quite safe, but back then...

There is a sorter that puts all materials in the cargo hold, and you should dissasemle the more obscure components. The main ship has only 10 days of power, with power-saving (Med-bay, vents, and so on), off...

The only script is an airlock (Whips airlock), and this ship said "To "Bleep" with symetry!" barley any oxygen storage is fine do to cramped corners, no chairs...

the grinder cockpit has a ramp, (All parts of the ship are accesible by walking. To get to the cargo hold, that ramp, well, never sprint it and you won't go into space! (Flying uncontrolled. You're already in space)). It can be used for moving the ship (That way you can do finite manuvers while the tug is pushing it in, and you can both hold, and toggle on/ off), the inner cockpit, on row 2, allows you to turn of nigh on everything (Thrusters, gyros, assemblers, vents, med-bay, and so on)