Don't Starve

Don't Starve

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Engi Turfs
   
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4.836 MB
4 Aug, 2019 @ 5:43pm
5 Oct, 2023 @ 12:21am
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Engi Turfs

Description
A collection of custom turf.

Included are:
- Five unique turfs that go entirely unused in Hamlet, but had textures in the files
- A craftable turf for the non-jungle-canopy version of the Pig Ruins turf (which normally only appears in the world as part of the "Iron Thing" teleportato part setpiece and has no associated item in vanilla)
- Six "carpets" that mimic the appearance of water tiles such as Shipwrecked's Ocean or Hamlet's Lily Pond, but are actually land tiles and can be walked on

All turfs are crafted at the Alchemy Engine under the Structures Tab, and cost 1 Manure to create 4 Turf.
6 Comments
Snowbirdo 2 Jul, 2021 @ 4:01am 
@engiSonic thanks a ton, now I can finally add a little ocean to the RoG map ^^
Wayfarer  [author] 25 Jun, 2021 @ 2:23am 
Also, note that for collisions to update (i.e. so the game regenerates the "you can't walk here" borders of the abyss and oceans), you'll have to exit to the main menu and reload the save.
Wayfarer  [author] 25 Jun, 2021 @ 2:21am 
@Snowbirdo

To get the internal name of the tile under your cursor: c_tile()

To change a tile: GetWorld().Map:SetTile(x, y, tiletype)
where x,y = the coordinates of the tile (best found with the c_tile command) and tiletype = the internal name of the tile, found either with the c_tile() command or in worldtiledefs.lua in the data/DLC0003/scripts folder
Snowbirdo 25 Jun, 2021 @ 1:44am 
@engiSonic
This is like a suuper late response xD sry
but how exactly does that work? Couldnt find anything on the internet on how to do that
Wayfarer  [author] 1 Dec, 2020 @ 1:18am 
@MasterFine You can use console commands to place actual ocean tiles. This is more for decorative purposes.
Snowbirdo 13 Nov, 2020 @ 1:41pm 
Aww man sadly its only a fake ocean version, tho it still looks amazing! I havent been able to find a ocean turf mod, I guess making them real water titles is really hard to do?