Planet Nomads

Planet Nomads

Not enough ratings
The Tick PEU v1.2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
464.362 KB
4 Aug, 2019 @ 4:56pm
4 Aug, 2019 @ 5:28pm
2 Change Notes ( view )

Subscribe to download
The Tick PEU v1.2

Description
With the 430-ton Tick Planetary Exploitation Unit, you can strip the resources of the planet in style. It carries all the equipment one can ever need.

Change log:
v1.2
- completely redesigned airblades and suspension, the craft can now be driven on flat surfaces
- added air conditioning
- added manual securing mechanisms for onboard helos
- added wHO drive for a top speed of 55 kph (intentionally low due to lower FPS)
- nose facelift

v1.1
- redesigned the suspension to reduce wobbling,
- included the onboard Bug MkI v1.1b helos

Main Features:
2 retractable mining rigs,
2 retractable water pumps
8 medium 3D printers
129 compact containers
2 large deuterium generators
2 greenhouses
2 medium FADs
1 refinery
1 medium medbay
1 medium armory
2 replicators
2 stasis pods
4 AC units
2 downward directed laser beacons for navigational aid
1 cockpit and 3 control stations
2 docking platforms with conveyor connectors for Bug Mk I v1.1b
2 Bug Mk I v1.1b helos (attached to the Tick by red cubes)
9 emergency power solar panels
2 conveyor connectors for connecting to landing platforms, one on the bow, the other stern.
Labeled and color-coded switches for all lights and equipment. All important items to be set will appear on top of the switches tab in the terminal.

Setup:
Detach the two helos by removing the red blocks connecting them to the Tick. Preferably, do this while on even ground. The helos should fall into place. Then unlock the two joints of the two securing bars which then should slide into place (they should get stuck on the front outboard fan strut of each helo. Lock the joints again. The helos should now be secured for wHO drive operations.
To disengage the fastening bar, unlock the corresponding joint and hover against the bar, towards the center of the Tick, push it as far as it goes and lock the joint. This takes some practice, but once mastered, it's fast and easy. I had to make the lock manual, as all the automatic ones I could come up with resulted in unpredictable and violent movement of the Tick, often with catastrophic results.

Controls:
Standard wsad, space, ctrl controls.
Activate the wHO drive switch (orange switch underneath the pot-plant balcony, or by pressing (T) while in the cockpit or at a control station and clicking the switch in the switchboard tab) to turn on the wHO drive – warning: when the wHO drive is engaged, the onboard Bug helos should be secured by locks (see above), or you should accelerate very carefully. Sharp acceleration will result in the onboard helos falling off.

The wHO drive is off by default.
The wheel drive, on the other hand is on by default. Since the front, powered wheeles have no suspension, acceleration tends to be sharp, so it is better to drive only using very short key strokes. Again, violent acceleration can result in the onboard helos falling off, if not secured.

Most systems (3D printers, FADs, mining rigs, wheel power, fans, AC...) are off by default, to conserve fuel. The most important ones are located behind the curved wall in the rear of the craft.
Use the switches tab in the terminal ((T)-while at a control station or in a cockpit) to turn systems on and off.
The mining rigs and water pumps can be deployed by setting the corresponding suspensions, called "retractors" to the softest setting. Retract them by setting the suspensions back to hard. The mining rig and water pump retractors are named so as to appear on top of the list under the suspensions tab, so you can conveniently click all nine of them in a row. The pumps are only connected to the conveyor system when extended. The rigs are connected at all times.

Another useful feature are the two landing aid beacons. Due to the inclination of the craft, they point a little ahead, but they are still very useful for precise landings (orange switch behind rear curved wall or terminal)

The emergency solar power supply is separated from the rest of the circuitry, so as not to deplete the batteries quickly by non-essential equipment when you run out of fuel. Turn on the correspondingly named solar emergency power switch after switching off all unnecessary equipment. This emergency system also supplies one computer and the doors, so these should be working at all times, even when the main master switch is off.

There are many other intricacies and details to this majestic craft. Feel free to explore them and please let me know, if something is unclear, or if you notice a bug, down in the comments. Thanks and enjoy!
6 Comments
ymrich  [author] 19 Sep, 2021 @ 3:55pm 
thanks, I was hopinf gor more FPS :) Mine is jittery, too. It's an old design, from back when joints and hinges were still unpowered. Maybe I'll update it at some point (I recommend using the SuperBug insead of those old Bug helos, it goes much faster, but I'm not entirely sure it will fit with its rotors. The struts should fit though.
I hear you, maneuvering into position is a bit tedious. But at least it gives you something to do :D
ZegodofatlantiOS 19 Sep, 2021 @ 3:44pm 
My game runs at like 10 fps(with no vehicles) and the Tick runs perfectly(even better than some of the small crafts I have tested) even in max speed piloting mode but I have had issues with docking and securing the small ships(the claw not going into the correct position(but it hangs on well)) and the small ships speed is too powerful for gentle maneuvers
ymrich  [author] 19 Sep, 2021 @ 1:36pm 
Thank you friend! If I might ask, how many FPS' are you getting from it at nprmal/top speed? I really hope future hardware will allow me to fully enjoy the results of my efforts :D
ZegodofatlantiOS 19 Sep, 2021 @ 12:00pm 
This is by far my favorite vehicle in this game, enjoy the 800 points I awarded.
ymrich  [author] 14 Sep, 2019 @ 4:39am 
@snowb46: thanks for the kind words! Much appreciated. Try turning off the wHO drive, that will definitely reduce the strain on your machine a little. I'm really happy you'r having so much fun with this beast. It took in fact about one week to build, but I wasn't doing much of anything else...
snowb46 13 Sep, 2019 @ 5:04pm 
I give it a thumbs up just for the fact WEEKs ( if not MONTHs), went into the design and building of this HUGE unit. I collected, saved and built this unit with great anticipation. However, my system could not handle the load. Bogged down and froze my computer up a couple times. Now I'm dismantling this gigantic beast and finding out exactly what it took to put together. Interesting concept, wished my machine could handle it.