Stormworks: Build and Rescue

Stormworks: Build and Rescue

87 ratings
SS Windgull
   
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File Size
Posted
Updated
10.191 MB
1 Aug, 2019 @ 6:04pm
28 Nov, 2019 @ 6:50am
6 Change Notes ( view )

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SS Windgull

Description
The SS Windgull is a expanded version of GBDanny96's MV Bluebell, featuring an increased top speed, fuel capacity, improved bilge system, and many other systems and features. It is survival ready, and should be capable of most missions.

Specs
24 knot Top speed (.60 Throttle)
20 knot Cruising speed (.50 Throttle)
300 - 420 Km Range
82000 L Fuel Capacity
8 Diesel Engines
2 Giant Propellers
Approx 250 L/km
100m Turn Radius at Cruising Speed

Equipment
Functional Crane
8x8x3.5m Cargo Hold
4.25x3.75m Sealable Cargo Hatch
Water Cannons
In/Out Fuel Connectors
In/Out Fuel Hoses
Advanced [read, overly complicated] Automatic Bilge System
Fully Sealable Exterior Doors
Functional Circuit Breakers (Watch out for Megs!)
Stability Assist
Advanced LIDAR courtesy of Luka Tinkel
CCTV
GPS autopilot courtesy of Taijin


To Start
Go to the engine room going down through the deckhouse. (Door is near the back)
Optional: Turn on the lights so you can see (Switches above the wheel in the wheel house.)
Turn on Coolant Pumps, Fuel Pumps, and Intake/Exhaust Pumps (You can do it for each engine, or use the master buttons like a normal person.)
Go back to the wheel house
Throttle up to at least .25
Hold the starter for at least 2 seconds
Engage clutch
Don't forget to steer!

Important: Use the throttle labeled "Prop Angle" to keep the ship level, as the props cause the bow to come out of the water. Its more efficient, fast and stable if the bow is level with the stern. (I had a microcontroller dealing with this, but carrying cargo or flooding messed it up)


To Stop
To stop moving;
Set Throttle to 0
Disengage Clutch
To fully shut off engines;
Go to engine room
Turn off Coolant Pumps, Fuel Pumps, and Intake/Exhaust Pumps

Notes

-The superstructure, cabins, parts of outer hull and crane (and several other systems) are direct copies from the Bluebell, I can't take credit for them. (If GBDanny96 wants me to take this down, I will)

-No there is not a sinking system. That said, the ship can still sink. Megs can take out the ship as the bilge pumps and stability control are on circuit breakers, so just don't turn those back on. Alternatively, you can damage the hull then disable the automatic bilge pumps.

-This is WIP, I'm planning on adding/ updating several systems and fine tuning the engines. If you have any suggestions or questions, post in the comments or make a thread in the discussions tab.

Known Issues

-Lifeboats don't always connect properly- will fix when I find time.
61 Comments
GI Jim 22 Jan @ 10:58am 
hey man awesome ship but i cant use the anchors, do they work and i just dont know how? or do they not work. if they dont work it would be great if it had functioning anchors.
SemmyE𝕏 7 Jul, 2023 @ 9:06pm 
oh Okay:steamthumbsup:
{DCG}[BT]Brimstone667 7 Jul, 2023 @ 5:52pm 
itl always stay in my heart lego, love the base of it <3 ya done good lego no matter what
Lego_Teh_Eggo  [author] 7 Jul, 2023 @ 9:21am 
Its quite old and not really up to spec for newer versions. You're welcome to modify it yourself tho!:steamhappy:
SemmyE𝕏 6 Jul, 2023 @ 3:10am 
like when a meg rams the ship the engine sometimes blows up and causes a fire
SemmyE𝕏 6 Jul, 2023 @ 3:09am 
the only thing i hate with this ship is that It Doesn't have fire extingushers
{DCG}[BT]Brimstone667 27 Nov, 2022 @ 10:34pm 
go for it, i should have it set up as friends only so its not out to the public
Lego_Teh_Eggo  [author] 27 Nov, 2022 @ 2:47pm 
@Brimstone, I forgot to ask if I could see your modified version! Sounds cool
{DCG}[BT]Brimstone667 27 Nov, 2022 @ 12:03pm 
stop being a child fitzgerald, its his mod noone should tell him what he should do with it or what it should be called, if ya did reupload it there is alot more folks then just him that would report it for stolen content
Lego_Teh_Eggo  [author] 27 Nov, 2022 @ 6:57am 
Hehe. Do it and ill have it taken down.