Stellaris

Stellaris

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Items (122)
!!!!Universal Districts Patch
Created by Wicloz
Merges changes to districts from a bunch of different mods. FOR VERSION 2.2 OUTDATED. DON'T USE FOR NOW. WARNING 1: Depending on the mods you have, additional patches WILL BE required. Only the patches listed as obsolete below are not required. This overwr...
(dead mod xd) Traditional Trees
Created by edri
THIS MOD WILL NEVER BE UPDATED, STOP ASKING. Do you want to have a more classic tree for traditions? Do you feel like the vanilla tradition system was a serious let down? This mod might just be for you as it redoes the entire tradition system to feel more ...
!!!Universal Resource Patch [2.4+]
Created by Narvindar
Updated for 4.*.*. Backwards compatible with 3.* and most of 2.*. Patch to display the added strategic resources from different mods. For Stellaris +2.4.* Thanks to the new launcher the order in which mods are loaded is changed, if you have trouble getting...
!!District Overhaul
Created by RevansSchatten
District Overhaul 2 has just released, make sure to download it here Have you ever thought that nearly every planet is the same (except some special ones), well this mod will change your gameplay of Stellaris forever. Why should you be able to farm on a de...
!(Patch): Starnet AI - Planetary Diversity Compatibility Patch
Created by TechSY730
Compatibility Patch for Starnet AI and Planetary Diversity This integrates the AI weight changes colony designations with the colony designations planet types assignments of Planetary Diversity. 3.0 compatible (at least no parsing error) Has not been teste...
!Larger Sectors
Created by zulu9812
This is a fork of Percy Fawcett's Larger Sectors mod. This is a simple edit to place it higher up the mod list so that it doesn't get overwritten by other UI mods. I've also adjusted the version number to 2.2.x so that it won't show with a red exclamation ...
!!Universal Modifier Patch (4.0.*)
Created by jasonpepe
Fix the modifier issue after the 2.2.6 update. With the release of 2.2.6, once again, Paradox fools buried countless of mods and modders into the abyss. This fix mod brings the missing modifiers that existed in 2.2.0 to 2.2.5 back to life. (via overweight ...
((( NSC3 - Season 1 )))
Created by CaptainX3
July 2, 2025 - Season 1 - Update 20 (Mod Version 1.0.20) New Save Game is Not Required Per community request, removed the restriction that forced you to use one of the two vanilla Bio shipsets when playing a Biological empire. You can now select any shipse...
*Visible Ascension Compatibility Patch
Created by Vehk
This is a compatibility patch which allows to use Visible Cyborgs and Visible Psionics together. You need to enable both mods and this patch. Not only it prevents the conflict between the mods but also adds visual representation for Psionic Cyborgs and eve...
Abandoned Habitats
Created by Violent Beetle
This simple mod adds abandoned habitats to the galaxy. On game start it will go through every system that isn't hostile, containing megastructure or in starting cluster and will add abandoned habitats to about 1% of the systems (That was approximately 6 ha...
Administrative Upgrades
Created by tonechild
Adds 1 new edict, 1 starbase building, and 4 new planetary buildings that increase your administrative capacity - Starbases can now build "Interplanetary Administration" which add 2 admin-cap and cost 3 energy upkeep. - Planetary buildings will increase yo...
Alloy Ambition
Created by Vostok 1
=== I pretty much stopped playing Stellaris because nothing feels fun anymore. The mod won't be further updated, but if you want to use the file to have the permission to do so. It'd be great if you add this mod in your credits. === Have you ever wondered ...
AlphaMod 2.5
Created by AlphaAsh
Open Beta of AlphaMod 2.6 is now live here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2036963534 An unofficial expansion for Stellaris https://i.ibb.co/nsYM21J/alm-banner-features.png New ascension perks. https://i.ibb.co/kBbx0JY/am-banner-per...
Unofficial Machine & Synthetic Empire DLC for Stellaris ver 2.7.1
Created by XVCV
https://i.postimg.cc/yxxVY1MW/rate-favorite.gif Stellaris v2.7.* Compatible If you are looking for the version for the latest stellaris, check out this mod. https://i.postimg.cc/yNgJTMGr/1.png This mod adds several contents about Machine Intelligence & Syn...
!AlphaMod/GPM CP (2.3)
Created by AlphaAsh
Integrates AlphaMod's hostile habitable planet classes into some scripted triggers in GPM. This should prevent inappropriate modifiers being spawned on these planets. Energy and minerals orbital deposits are considerably nerfed as GPM spawns a lot of addit...
!AlphaMod/MoN CP (2.3)
Created by AlphaAsh
Common sense and balance changes to Masters of Nature's decisions, so you aren't making subterranean developments to habitable asteroids (because you're already subterranean) or molten worlds (because there's way more lava than you can put a cave in), or p...
Ancient Cache of Technologies
Created by Chirumiru ShiRoz
Introduction Panada's Work Ancient Cache of Technology explores the stories of the ancient enigmatic precursors, including the Curators, the Fallen Empires and those that came before them. Behind their history lies great many secrets yet to be rediscovered...
Army & General Staff (2.5) LEGACY
Created by Kaiser
Army & General Staff ******************************************************************************************************* * V3 Is now Available for 2.6.3-2.8.1 * https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2397182148 * Notice regarding Federa...
Ascendancy Ringworlds
Created by Cephalon Sithalo
Ecumenopoli are cool. But they cannot be created on Ringworlds for "reasons". Machine Worlds are also cool but the same as above. Hive Worlds are also also great but ditto... Now they all can. You have to go through the standard progress as you would norma...
AscRing Planetary Diversity Addon
Created by Cephalon Sithalo
Addon for Ascendancy Ringworlds & Planetary Diversity to allow PD Eco/Science City worlds and their districts to be built as ringworlds as well....
Assimilation Job
Created by TTFTCUTS
Tired of unemployment notifications for assimilating pops in your ascended empires? This mod adds a simple job which has no output, but prevents assimilating pops from counting as unemployed. It does not confer any other bonuses, and does not appear for ge...
At War: Advanced Ship Sections
Created by The Dadinator
Ambit has taken over this mod and can be found here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2506911698 His full collection of At War mods is here: https://gtm.steamproxy.vip/workshop/filedetails/?id=2506923529 Need more advanced carrier shi...
At War: Better Admiral Experience
Created by The Dadinator
Ambit has taken over this mod and can be found here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2506910978 His full collection of At War mods is here: https://gtm.steamproxy.vip/workshop/filedetails/?id=2506923529 Frustrated with admirals never...
At War: Carrier Enhancements
Created by The Dadinator
Ambit has taken over this mod and can be found here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2506911291 His full collection of At War mods is here: https://gtm.steamproxy.vip/workshop/filedetails/?id=2506923529 Want your carriers to hang bac...
At War: Planetary Cannons
Created by The Dadinator
Ambit has taken over this mod and can be found here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2506911097 His full collection of At War mods is here: https://gtm.steamproxy.vip/workshop/filedetails/?id=2506923529 Tired of sitting passively whi...
At War: Planetary Defense Force
Created by The Dadinator
Ambit has taken over this mod and can be found here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2506910606 His full collection of At War mods is here: https://gtm.steamproxy.vip/workshop/filedetails/?id=2506923529 Do you wish important planets ...
At War: Starbase Improvements
Created by The Dadinator
Ambit has taken over this mod and can be found here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2506910851 His full collection of At War mods is here: https://gtm.steamproxy.vip/workshop/filedetails/?id=2506923529 Do your bastion citadels feel ...
Auto Survey At Start Standalone (outdated)
Created by had
This simple mod adds the technology for automation science ships at the start of the player and the AI. Now this feature is part of Human Fallen Empires, you may unsubscribe, if using both mods. Ironman compatible, achievements uncompatible. Savegame compa...
Automatic Pop Migration [Outated - 2.2]
Created by The Dadinator
Ambit has brought the mod up to 3.1+: Get it here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2591166867 Is manually shifting around pops that are out of work and homeless getting you down? Want to get back to conquering the galaxy? This mod wi...
Banned! (2.3)
Created by AlphaAsh
When suppressing a faction just ain't good enough. This mod adds the ability to ban factions that aren't supporters of your government ethos. For example, a militarist government cannot ban the militarist faction. You must suppress a faction before you can...
Better Occupation Visibility
Created by Ajey
THE SUCCESSOR MOD TO Aesthetic Cinematic Graphics has been RELEASED LINK: AESTHETIC CINEMATIC GAMEPLAY Better Occupation Visibility is included in ACG => if you use ACG then you do not need to use this mod Compatible with 3.1.* Save game compatible Ironman...
Bigger Colonies
Created by DrBLOOD95
Compatible with 3.0.X ✔️ https://i.imgur.com/ilmZlI8.png INTRODUCTION This is it guys! Now with Le Guin 2.2 update, the hard code blocking us modders from doing colonies bigger than size 25 has been removed! https://i.imgur.com/4FuU1Y4.png FEATURES When th...
Black Mesa 2015 Military VOX Advisor
Created by Epsilon
ATTENTION. BLACK. MESA. ANNOUNCEMENT. SYSTEM. NOW. UNDER. MILITARY. COMMAND. Achievements/ironman compatible...
Build Multiple Megastrcutures at once
Created by Flemmi
With this Mod you can build as many Megastructures as you want, limited only by the resources you have. Any empire that has the materials to build two Dyson-Spheres at once should also have the needed manpower. Now you can build with no restrictions.* *See...
Tier Numbers: Buildings
Created by BFNoise
I always had troubles to distinguish different tiers of Factories, Foundries and Research Labs, their icons look almost the same. Hovering mouse over and viewing tooltips is not very convenient. That's why I decided to make this little mod, mostly for myse...
OUTDATED NEW MOD IN DESCR Cinematic Space Battles Ranged
Created by Chickenhunt
https://imgur.com/tstqhs6.png https://imgur.com/SXV0IsV.gif This mod is now outdated and will not be updated any longer but will still work independently, this mod is now archieved. The updated version called: "Amazing Space Battles" is now finished and of...
Colored Map Icons
Created by acideiffel
https://imgur.com/aL1JUNI.png https://imgur.com/lpwCT6G.png v4.0. "Phoenix" Ironman / Achievement compatible! https://imgur.com/vvEaGXY.png Comments or suggestions are always welcome! https://imgur.com/C4khN4G.png My Other Mods: Blurry Fixes Colored Icons ...
[Mod Merged!]Complex Organic Structures
Created by Complex
https://i.imgur.com/iUJfKDD.png Features - New Civic for Hive Minds: Organic Structures - New strategic resource: Larva - New pop job: Brood Queen - New policy: Brood Focus - 100% compatible with Unnoficial Hive DLC: Forgotten Queens! About the mod This is...
Crowded World (2.3)
Created by AlphaAsh
Start with a homeworld with too many pops. Adds a new civic that lets you start on an overpopulated homeworld. Expect some major challenges to deal with before being able to benefit from an excess of pops. COMPATIBILITY Built against Stellaris v2.3. No van...
Ethics and Civics Classic (Pirate Update)
Created by petruxa
Now Has Megacorp Civics + Linux Fix! *Niche bugs may exist, please report them on discord Hello everyone! Joakim is sadly retiring from the modding scene. I would like to thank him for maintaining/updating the mod ever since Petruxa left, he was carrying t...
Dynamic Difficulty - Ultimate Customization
Created by Gratak
Ever had the problem that early game was way to hard and either you die early, or the game becomes boring very soon afterwards? Or do you think the game is too hard/easy in general and the player would deserve some bonuses/penalties? Or do you want stronge...
Dynamic Political Events
Created by Caligula Caesar
Описание мода на русском языке (Russian Description) Descrição do Mod em Português (Portuguese Description) Chinese Version Stellaris empires lack life. It often does not feel like one is leading a stellar empire with real citizens whose opinions matter. I...
Empire University
Created by The Dadinator
This mod allows you to hire leaders based on the trait you need for starting between 1,000 and 3,000 energy depending on the trait with costs scaling as your empire grows. It works for all leader types and traits that can be hired. Advanced leaders with mu...
Encourage Growth Permanently [3.0]
Created by Sayle
The mod is now updated for 3.0. As Encourage Growth is no longer in the game, the decision has been tweaked slightly. It provides a +10% growth rate bonus, but you need to also be using the Nutritional Plenitude edict, which takes up a slot and gives you +...
Epic Explosions
Created by Kondi
Compatible with 3.2 and older versions Does it feel wrong to you that ships equipped with unimaginably powerful fusion reactors quietly drift into the darkness after destruction? This mod will make them blaze like a star for one last glorious moment. Compa...
Exigency 3.3*
Created by Edcrab
26/03/22: Fixed a rare edict-related crash bug: it only affected people using both Exigency and Overpowered Civics but should hopefully be solved now. Reworked Planetary Senate (see image) As before, if you have a descriptor error check the "spare" version...
Expanded Stellaris Ascension Perks
Created by Private Feelings
Stellaris 4.0.* /// Intro> This mod adds 45 new Ascension Perks to the game. Designate your planets as Forge Worlds or Garden Worlds, find new deposits and unlock special rare technologies to be discovered. Specialize your empire based on ideology and much...
Extra Ship Components 3.0 [2.3.3]
Created by NHunter
Extra Ship Components 3.0 : Stellaris 2.3.3 version Other mod versions: - Stellaris 1.9: Extra Ship Components 1.9. - Stellaris 2.2: Extra Ship Components 2.0. - Stellaris 2.4+: Extra Ship Components 3.0 - . "Extra Ship Components" aims to provide an exten...
Extra Ship Components 3.0 - Overwrites [2.3.3]
Created by NHunter
This version is for Stellaris 2.3.3 Stellaris 2.4-2.6 version is here. Stellaris 2.7.* version is here. This mod is an optional addon to Extra Ship Components 3.0 that merges together vanilla and ESC tech trees and upgrades ships fielded by Fallen Empires ...
Fallen Empires Expanded 2
Created by Scarecrow
https://i.imgur.com/JN55Cyj.png Fallen Empires Expanded 2 for Stellaris version 2.6.x Fallen Empires Expanded 2 improves upon the Fallen Empires of Stellaris, to ensure that one of the best game features is not squandered through neglect. Through adding ne...
Fatal Foundations Story Pack [3.0]
Created by TFL
The bonds between our realities are breaking down. Things that should not exist are finding their way through. How can we fight that which we cannot comprehend? Features: -New Mid-game Crisis: Overgrowth -New Event Chains -New Anomalies -New L-Gate Event -...
Fleet Manager Rejiggered (2.3)
Created by AlphaAsh
Changes the Fleet Manager UI for Intuitiverlyness I hated the layout of the Fleet Manager so I changed it. Tested on 1920x1080 only. UI scaling set to 1.3. No, intuitiverlyness is not a word. COMPATIBILITY Built against Stellaris v2.3. I don't care if it's...
Galactic Market Location
Created by The Dadinator
Have you ever wanted to know the location of the Galactic Market? Tired of searching every system in the vain hopes of spotting it? Maybe you want to congratulate the owner, or maybe you want to persuade them that you would be the better overseer of the ma...
Galactic Nations Assembly
Created by Artinus
Due to an ongoing move, further large mod development will likely halt for the next month. Beyond this, I cannot give more detail. I appreciate the continued support and hope you all can understand. Do you think Stellaris needs a bit extra in the way of di...
Gigastructural Engineering & More (4.0)
Created by Elowiny
https://i.imgur.com/nx8tZI4.png Do you like megastructures? I sure do! This mod aims to expand on the concept of megastructures by adding more megastructures you can build, with a wide range of effects, and sizes ranging from large space stations to system...
Gods and Guardians (2.3)
Created by AlphaAsh
New missions for Observation Posts and related events. https://i.ibb.co/TLqbv6Y/gnggods.png The natives are led to believe that you are their gods. You effectively enslave them from above. Cannot be used if policy disallows slavery. Can only be used on bro...
Government+
Created by Lord_Poncho57
Disclaimer: Thanks for sticking around everyone, the mod should be pretty much up to date for the most part. Big thanks to the rest of the guys for fixing up a lot of the issues. Still left the following stuff stripped out though: •Armies •Ascension Perks ...
Guilli's Planet Modifiers and Features
Created by Guilliman
https://i.imgur.com/v0c7ibh.png Guilli's Planet Modifiers For version 4.0+ of the game. For a legacy 3.14 version, see here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3484885619 Goes well with my: Guilli's Technologies mod: https://steamcommun...
Hands of State (2.3)
Created by AlphaAsh
A small collection of additional governor traits. Bureaucrat This leader is a number cruncher who can squeeze energy credits out of a rock. Energy Output From Jobs: +10% Trade Value: + 10% Pop Happiness: -10% Diplomat This leader knows how to keep everybod...
Homeworld Ethics (2.3)
Created by AlphaAsh
Unique buildings for an empire's homeworld Which can be built is based on the ethics and/or civics of the empire. Each fanatic ethic typically allows the player and AI to build both a fanatic and non-fanatic empire unique building on their homeworld. Each ...
Howdy Neighbor
Created by Sumrex
Current Supported Game Version: 2.2.2 Current Mod Version: 1.0 This is a very simple little mod to make your "neighborhood" larger. In 2.2 many diplomatic actions now have a maximum distance as well as a multiplier to go with the distance in some cases. Th...
Increase Event Payout Cap: Science
Created by Violent Beetle
In 2.2 science payout for events and anomalies seems unreasonably low - it was probably not properly updated to match overall increased production of everything. This mod seeks to adress it by increasing payout to levels comparable with unity payout by cha...
Infinite Reliquary (3.4.*)
Created by Red-Eyed_Gelynome
For Stellaris 3.4.* This mod is the same as the old "Infinite Reliquary" mod posted here at the workshop. I just updated it to the latest version. Features: -Lootboxes every 15 days (It's not really infinite but a limit of 1000 lootboxes. I set it that to ...
Interstellar Sountrack Mod
Created by Sindbad
Interstellar Sountrack Mod 3.* Läuft mit 2.*.*! Runs with 2.*.*! Should be compatible with any other mod Does not deactivate the original soundtrack Ironman and achievements compatible touch me --> BlackSun's Stellaris Mod Collection...
Intervene: Help Friendly Nations
Created by lpslucasps
For Stellaris 2.4.1 Are you tired of seeing warmongering nations preying on the weak and you not being able to do anything? Or you really want to help your friendly neighbor win a war that you know would be finished in a second if you could help? Well, the...
Job Descriptions (Achievement OK)
Created by Dumuzii
Is in the base game now, but this provides context for base individual job consumption and production This mod adds the base resource consumption and production created by jobs in buildings. It does not include modifers or bonuses from traits or civics. If...
Just Traits
Created by Bernos
Traits Balanced With Migration and Multiplayer in Mind Introduction Just traits was created with the goal of making a traits mod that didn't have any empire wide modifiers making migration more balanced for both online and offline play. Many other trait mo...
Mastery of Districts
Created by Vaeringjar
Mod version: 3.0.2 for Stellaris 2.2.* / 2.3 compatible With this update the approach of the mod has changed considerably, in fact, it's basically a new mod. See "Compatibility" section bellow for info regarding the previous version, which can be found her...
Masters of Nature
Created by starchitec
Sky Islands and Subterranean Cities Tired of mastering nature and thinking, all I got was two lousy districts? Well now you don't have to stop at flattening mountains and filling in the sea, you can create underground cities or even build islands in the sk...
Mega Ringworld Blackhole X
Created by cbshing
Another request mod, this one adds 3 unique blackhole 12 world ringworld systems with fallen empire buildings, all megastructures, the Infinity Machine, multiple guardians, all strategic resources, and an Enclave. Features: MRBX Ring Finished: Start the ga...
More Civic Points
Created by Sovoeon
------------------------------------------------------------ Changes: (vanilla >>> mod) Civic Points: 2 >>> 4 ------------------------------------------------------------ Other Version -More Civic Points- https://gtm.steamproxy.vip/sharedfiles/filedetails/...
More Civics
More Civics This mod is intended to improve your stellaris experience with adding bunch of new civics. Currently adds 30+ new civics with various possibilities. Currently only doing version update. Some modifiers have been disabled or removed via game upda...
More Events Mod
Created by Malthus
COMPATIBLE with Stellaris 4.0.* Link to 3.14 version Are you looking for more action and interesting events to show up while you are doing your day to day enslaving and conquering business? If, like us, you find the mid to late game a little lacking of int...
My Precursor
Created by starchitec
Never Lose a Precursor System to that Annoying Neighbor Again Tired of doing decades worth of xeno-archaeology to find that fabled First League homeworld, only to find its location and have it wind up locked behind some jerk xenophobe empire with closed bo...
New Additions: Edicts & Decisions
Created by The Dadinator
Ever wanted a research grant targeted at a particular branch of research? Want to weed out troublesome ethics using state run media? Want to expand your habitats for more growth? From the ashes of the original EAC: New Additions mod comes the edicts and de...
New Civics and Traits Mod for 2.3.*
Created by ThyronDexter
DESCRIPTION This mod adds a handful of new Government Civics into the game, also adding new species traits. Some of them are simple modifiers that I felt had to be added into the base game as an extension for your empire, and some of them have pretty inter...
New MegaStructure: Mega Shipyard (2.0)
Created by DrBLOOD95
Compatible with 3.0.X ✔️ https://i.imgur.com/ilmZlI8.png FEATURES The Mega Shipyard is a new mega structure which allow the player to build new giant space fleets at an amazing rate. I am aware that Stellaris has done their own shipyard, but I am not going...
No Pirates!
Created by Dazz Aephiex
IMPORTANT NOTE Since v2.2, space piracy is now a drain on unprotected trade routes and can generate physical pirates if left unchecked. This mod muted the events to generate the physical pirates, but DIDN'T DISABLE TRADE ROUTE DRAINS. No Piracy On Trade Ro...
Patch NA: Edicts & Decisions for Cultural Overhaul
Created by The Dadinator
This patch mod adds suppression ethics covering the new ethics in Cultural Overhaul . Requires both New Additions: Edicts and Decisions and Cultural Overhaul . Propaganda Against Collectivism - Campaign to suppress collectivism by 50% Propaganda Against In...
Planetary Diversity
Created by Gateman
https://i.imgur.com/fVVaDCS.gif Stellaris: 4.0.* https://i.imgur.com/ZjwcCiB.gif https://i.imgur.com/diOwYyp.png Not Achievement Friendly PD Discord Server Other Planetary Diversity Mods Unique Worlds More Arcologies Ascension Worlds Vanilla Replacement Ar...
Planetary Feature Preservation
Created by Vaeringjar
NOT 2.3 RECOMMENDED | content-wise, but should still work just fine and be stable Sad to lose rare planetary bonuses through terraforming? Wondering where those crystalline caverns went after hiveing your world? Experiencing data-corruption after transform...
Plentiful Traditions 4.x
Created by Abominus [GER]
Welcome to Plentiful Traditions, it wasn't always easy to implement everything Birdy made for 1.9 into 2.0 and further. NOW for the 4.x Please report bugs! :) Works with: Extra perks (addon) Extra perks (Order) Extra Districts (addon) Extra perk spots Civi...
Potent Rebellions (3.3 currently discontinued)
Created by Caligula Caesar
This mod significantly expands the Vanilla rebellion mechanics to make them a more significant threat to established empires. As it is, rebellions are fairly rare and pose virtually no threat whatsoever to your empire, as the revolutionaries start with hug...
Primitive Worlds (Now Deprecated)
Created by Violent Beetle
Please note that this is an old version. I couldn't hook up update to it. Proceed here to proper page Rejoice, boys and girls, ladies and gentlemen, children of all ages! The primitives are here! And with the most gaudy thumbnail known to man. This is the ...
Ruined Ecumenopolis
Created by Sam_
This mod adds two new systems that randomly spawn on Galaxy Generation. Each system contains a ruined ecumenopolis that you can restore, much like the systems containing ruined megastructures. About The systems in this mod spawn with a similar rarity to th...
SD's Better Strike Craft 2
Created by JameJame
OK. So once again strike craft are terrible, and once again, I attempt to fix it. Basically, they are very slow relative to what they should be, and they cannot turn worth a damn. Corvettes literally fly circles around them. That's crazy. That's also why t...
Stellaris *X* Federated (2.3)
Created by AlphaAsh
Start with one or more additional colonies. The mod adds a new civic, Federated Colonies, to the game. Take this civic and you'll start the game with several additional worlds already colonised and all the issues you'd expect with that (deficits... many). ...
Stellaris Enhanced Sound Project
Created by Chirumiru ShiRoz
Link to soundcloud for weapon examples - You can also expect to hear new sound samples from my profile there https://soundcloud.com/peerawat-nonthaphodej/sets/enhanced-sound-project-weapon-categories Note : The soundcloud does not includes Apoc Titan or Fa...
Stellaris Performance Mod
Created by Red-Eyed_Gelynome
FOR STELLARIS 3.6 NOTE: REQUIRED ITEMS ARE NOT MANDATORY. YOU CAN USE THIS MOD WITHOUT THEM. ONLY SUBSCRIBE TO THEM IF YOU WANT A TO MAXIMIZE YOUR FPS BOOST. CURRENT VERSION: 6.0a -Updated to 3.6.*. -Removed anything related to galaxy dds (Nebula, Nebula c...
Stellaris Performance Mod - DDS Texture Tweak
Created by Red-Eyed_Gelynome
For Stellaris 3.6 NOTE: THIS IS A STAND ALONE MOD. IT WILL WORK WITH OR WITHOUT THE REQUIRED ITEM. A mod tweaks every dds file inside GFX/MODELS Folder with the Exception of Portraits, Planet _Diffuse and Ship _Diffuse (This is to prevent blurry portraits,...
Stellaris Performance Mod - Galaxy Tweak
Created by Red-Eyed_Gelynome
FOR STELLARIS 3.4 NOTE: THIS IS A STAND ALONE MOD. IT WILL WORK WITH OR WITHOUT THE REQUIRED ITEM. A Mod the changes the dust.dds as well as anything related to galaxy dust and Nebula dust The changes are minimal compared to the gfx dds tweak, I tried to b...
Superstructures
Created by ma_ko
This mod adds 10 Superstructures. Why only “super”… because they're the beginning of the megastructure engineering of your species. "Everyone has to start small" But the the advantage is, superstructures are available at earlier stages of the game. This ai...
Synthetic Evolution Fixed
Created by Dazz Aephiex
Since v2.2 update synthetic evolution is busted again, it need to be fixed. Features Tweaks Expansion tradition "A New Life" will have "pop assembly speed +10%" for synthetic empires rather than "pop growth speed +10%". Harmony tradition adoption effect wi...
Talking Non-Humanoid Portraits
Created by Chirumiru ShiRoz
Note : Certain voices in the sample video are louder than normal because some of the portraits in-game have lower volume setting for those voices, so if you are a headphone user, I suggest you to lower volume by a bit. Ever wish the non-humanoid species ta...
Technology Repeated
Created by starchitec
More Repeatable Technologies Ever reach the late game and wonder if there is more to physics than slight buff to shields or energy weapons? This mod adds enough additional balanced and repeatable techs that you will not be forced to alternate between 4 opt...
The Quintessential British Name List
Created by swiftsvre
British Humans Forum Thread Alternatively British anything. Blorgs, Foxes, Smugslugs, Platypi,... Go crazy. Included: Ships: 2558 generic, 570 corvettes, 1176 destroyers, 287 cruisers, 219+1 battleships, 16 titans, 1 colossus, 170 colony ships, 170 constru...
The Utopian Dream (2.3)
Created by AlphaAsh
Game-changing Ascension Perks & earlier megastructures. Requires Stellaris: Utopia DLC. EARLIER MEGASTRUCTURE TECH UNLOCKS Several of the megastructure techs can be unlocked by other ascension perks. Enigmatic Engineering unlocks the Mega Art Installation ...
Zenith of Fallen Empires & Sins of the Fallen Empire - NSC, SCX, ISB & RS patch
Created by Zeratul Vergil
This mod is a compatibility patch to make The Zenith of Fallen Empires and/or Sins of the Fallen Empires compatible with other mods that introduces new ships. Compatibility List: Improved Space Battle Balance / Doomsday ( 2.2 version ) New Ship Classes & M...
[Deprecated] The Zenith of Fallen Empires 2.0
Created by Kolyn
The Zenith of Fallen Empires 3.0 is now LIVE The Zenith of Fallen Empires 2.0 will continue to work with Game Updates 2.3-2.5, while 3.0 will be supported beyond the 2.6 Federations update. Several millennia ago, the galaxy had glimpsed apocalypse when Asc...
Tiny Outliner v2
Created by Ivam
Compatible with version v3.8.x. **THIS MOD WILL NOT UPDATE ANYMORE.** YOU CAN USE SOME ALTERNATIVES LIKE: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2948301103...
UI Overhaul Dynamic
Created by Orrie
For 4.0.23 ✔️ https://i.imgur.com/txc9Oaf.png 📜 Changelog 📜Beta VersionOlder Versions3.14.15923.13.2Paradox Mods ⛓️ Compatibility Patches ⛓️🏗️ Submods 🏗️Can be used in multiplayer, even with players who doesn't use it! 🛠️ Interface Modified 🛠️ This mod is ...
Expanded Gestalts: Forgotten Queens (4.0 Update in progress)
Created by Complex
https://i.imgur.com/85HPEwW.png Hive Expansion Pack - New Mainscreen - 4 New Rooms - 2 New Origins - 8 New Civics - 2 New Planet types - 2 New Ascension Perks - 4 New Personalities - 4 New Portraits - New Advisor - New Sound Effects - New jobs - New events...
Utility: Show/Hide Mod-added Planet. Decisions
Created by Vaeringjar
2.3 COMPATIBLE If you use several mods that add planetary decisions, you know how cluttered the decision panel can become. This utility allows you to hide and unhide planetary decisions added by mods. Simple! Adding this feature to your own mod is very str...
Vassalization Rebalance
Created by Sumrex
Current Supported Game Version: 2.7.* Current Mod Version: 2.1 Basically vassalization is far more difficult than it should be. When I have such an incredibly powerful empire, the tiny empires shouldn't be so stubborn as to accept total destruction rather ...
Vassals Expanded and Reworked
Created by lpslucasps
For Stellaris 2.4.1 This mod expands how vassals work. It adds 9 new types of subject empires for default countries (1 for each ethics + 1 for hives), 9 new types of subject empires for megacorporations (1 for each civic) and 12 new types of subject empire...
Visible Psionics
Created by Vehk
Features Adds animated effect of purple light pulsation occasionally emerging from the heads of humans, and default humanoids, when they become psionics. Taking Mind Over Matter will add the effect only to the leaders with the psionic trait, after taking T...
Visible Cyborgs
Created by Vehk
Features Adds cybernetic versions of humans, default humanoids and several other species portraits and applies them whenever a pop or leader of appropriate species receives a cybernetic trait. Leaders will preserve their original phenotype and colour after...
War Name Variety (2.0 - The Invasion Begins)
Created by ArcaneData
Wars feel a lot more serious with a bit of naming variety! Before 2.0, the only options for war names were things like 'conflict', 'fight', and 'brawl'. It's been improved now, with dozens of names for different casus bellis, but they're still a little bor...
(OUTDATED 2.5) Zer0's Infinity Stones: Movie Version
Created by Zer0
https://i.imgur.com/9SaV7en.png ^^^ NEW VERSION NOW AVAILABLE Introduction As soon as I saw the relic system for Stellaris, I knew I had to add the Infinity Stones as relics and here it is, around late! I wanted to implement each of the six stones into the...
[ 2.6.x ] - Improved Music Player
Created by Audie
https://i.imgur.com/fVVaDCS.gif ______________________________________________________________________ What this mod does: Increases the size of the Music player from 600x615 pixels to 900x850 pixels. Supports titles up to 90 characters long. Controls are ...
~ StarNet AI
Created by salvor
Small announcement Heavily recommend trying another AI mod, Startech. It's more science-oriented and, I believe, will provide more fun experience for most players. Description This mod intends to create an action-packed experience with AI not only being ab...
~Utility: clear_deposits Replacement
Created by Vaeringjar
2.3 compatible This modding utility is a substitute for vanilla indiscriminate "clear_deposits" effect, giving more control over what deposits to clear. The most straightforward example use-case is as a solution to unwanted loss of modded deposits upon ter...
We've got a policy for that
Created by Blu Macaw
Current number of custom policies equals 28! 28! They are no ordinary policies. Will you risk destruction of environment and brake worker rights to afford better fleet? Will you try to control information in hopes of adopting government values? Policies ar...
VER-CO Compatibility Patch
Created by lpslucasps
For Stellaris 2.4.1 Vassals Expanded and Reworked + Cultural Overhaul Compatibility Patch. This patch adds the triggers for the new ethics provided by the Cultural Overhaul to the new subject types of the Vassals Expanded and Reworked mod. You should insta...
Expanded Stellaris Traditions
Created by Private Feelings
Currently non-maintained, see link for alternative version/h1] I currently do not have the time to maintain this mod as thoroughly as I would like. An update may happen in the future, but in the meantime consider this alternative version of it being mainta...
Amoebas And More (2.3)
Created by Papapopp
NEW 2.7 version! https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2200644779 If you’ve ever wanted to hunt your enemies with an army of space faring Amoeba bred for war by your top scientists, this mod is for you! In vanilla Stellaris, space monster ...
Carrying Capacity
Created by starchitec
Realistic Growth UPDATE: This mod predates the Pdx population growth rework. It is slightly different- mostly in that there is not an arbitrary logistic growth limit, and this also has a system for robots. Personally, I am happy with the new pdx system (it...
Extra Ship Components 3.0 [Actual]
Created by NHunter
Extra Ship Components 3.0 Other mod versions: - Stellaris 1.9: Extra Ship Components 1.9. - Stellaris 2.2: Extra Ship Components 2.0. - Stellaris 2.3: Extra Ship Components 3.0 - . - Stellaris 2.4-2.6: Extra Ship Components 3.0 . - Stellaris 2.7-2.8: Extra...
Guilli's Technologies
Created by Guilliman
Guilli's Technologies For version 3.12/4.0+ of the game. Compatible with all DLC. DLCs not required. Compatible with all mods. English and German Localisation 125 new technologies Vanilla-like technologies Some rare technologies Some gestalt, hive or machi...
Arcologies
Created by Saxon
https://i.imgur.com/gvoTFYV.png https://i.imgur.com/3wsFrbs.png https://i.imgur.com/aXoWV0x.png Inspired by the concept art used in the thumbnail this mod adds various arcologies to the game. Even though only one arcology building can be constructed per pl...
Planetary Purge
Created by Slade
Updated for version 2.7.* With this mod you are able to purge all pops on a planet. Purging all pops on a planet doesn't matter what species rights are set. The mod adds 2 new planetary decisions: - Launch planetary extermination purge - Launch planetary d...
Random Species Names
Created by Ermedo
There aren't a lot of species names in Stellaris, and once you've played a few games you begin to notice the same ones appearing again and again. The solution? Random generation! This mod adds 10,000 randomly generated species names (including their planet...