Arma 3
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Apex RPG7v - v2
   
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Data Type: Mod
DLC: Apex
File Size
Posted
Updated
1.996 MB
24 Jul, 2019 @ 3:10pm
20 Oct, 2020 @ 3:28pm
3 Change Notes ( view )
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Apex RPG7v - v2

Description
This is a simple addon that brings PGOV3 optics with PG-7VL, PG-7VR, TBG-7V, OG-7 rockets for APEX DLC RPG-7v.

These all are ArmA 2 ported assets.

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Credits:

Imported into Arma 3 by "akp" and "thatguyhats".
Source: http://www.armaholic.com/page.php?id=26862

Adjusted for Arma 3 usage with APEX RPG-7v by FoxFort
23 Comments
HBAOplus 26 Sep @ 7:34pm 
I correct the weight for ACE, and add ACE premeters for these RPG rounds in my mod:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3506894612
FoxFort  [author] 27 Jul @ 8:30am 
@HBAOplus, maybe something with ACE mod. I've checked now with vanilla A3 and everything has weight. I've noticed that it's a bit lighter than APEX rpg. But it does have weight. Nothing I can do about how other mods handle it.
HBAOplus 27 Jul @ 7:40am 
@FoxFort
I checked the "APEX_RPG7_v2" in ace arsenal, the weigh is displayed as 0.00kg
FoxFort  [author] 27 Jul @ 5:36am 
@HBAOplus, what do you mean? When you download it?
HBAOplus 26 Jul @ 6:59pm 
the weight of mod's rpg-7 is zero
cptSwing 11 Oct, 2024 @ 9:34am 
Okay it's easier even:

[1, "APEX_rpg7_v2", -1] call jn_fnc_arsenal_addItem;
[18, "optic_PGO7V3", -1] call jn_fnc_arsenal_addItem;
[26, "M_PG7VL", -1] call jn_fnc_arsenal_addItem;
[26, "M_PG7VR", -1] call jn_fnc_arsenal_addItem;
[26, "M_OG7V", -1] call jn_fnc_arsenal_addItem;
[26, "M_TBG7V", -1] call jn_fnc_arsenal_addItem;
cptSwing 11 Oct, 2024 @ 7:25am 
For anyone looking to 'manually' add this to, say Antistasi, this link helped me: https://gtm.steamproxy.vip/workshop/filedetails/discussion/378941393/1742266164817947937/#c2273701484022171929

The rpg launcher itself is "Apex_rpg7_v2", the optic is "optic_PGO7V3", the munitions are "M_PG7VL", "M_PG7VR", "M_OG7V", "M_TBG7V" respectively.

I'm fairly sure they needed to be added at certain points in the array (with the other launchers, optics, munitions), but it might work by just adding them at the end, I haven't tried.

Thanks a lot for providing more variety in RPG munitions, seemed like a bit of an oversight on BIS side IMO.
Peggy Hund 16 Oct, 2020 @ 9:06am 
Hi, i sent you a friend request on steam as i have a few questions for you, could you please accept? :)
FoxFort  [author] 25 Jul, 2020 @ 4:21am 
Alright, I'll need to check
Hans_Kloss 25 Jul, 2020 @ 4:14am 
The RPG-7 trajectory of RSH is too unstable. But the PGOV3 and ammunition damage was good work.