Arma 3
59 ratings
Anime Death Sounds
   
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Data Type: Mod
Mod Type: Sound
File Size
Posted
9.804 MB
24 Jul, 2019 @ 7:18am
1 Change Note ( view )

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Anime Death Sounds

Description
Running on missions

Put this piece of code into init field of any object (remember to put this only ONCE)...

{ _x addEventHandler ["Killed", {params["_unit"]; null = [_unit] execVM "anime_death\player_ded.sqf";}]; } forEach allUnits;

This will result in anime death screams...

Put this:
{ _x addEventHandler ["Killed", {params["_unit"]; null = [_unit] execVM "anime_death\player_ded.sqf";}]; _x addEventHandler ["Dammaged", {params["_unit"]; null = [_unit] execVM "anime_death\player_damage.sqf";}]; } forEach allUnits;

If you want maxi ♥♥♥♥♥♥ up anime screams repeating when a bullet or grenade frag hits you or even when someone is shooting your corpse...

I don't take any responsibilities for loss of sanity etc...

https://discord.gg/78VbvBH ~ support server (ask questions etc #mod-discussion)

Btw the anime sound files and the image above are random... I don't know much anime (or any at all)...

My other mods

~Yuri
10 Comments
小师弟·disciple 4 May @ 6:07pm 
love you <3
Forwarduntodawn 16 Sep, 2023 @ 6:34am 
Great, now my space marines sound like they are in the verge of c00ming.
76561198856165040 2 Aug, 2023 @ 4:08pm 
Does not work
SpaceHippo 27 May, 2020 @ 11:37am 
idk if ull actually but <3 anyway
Yurii  [author] 27 May, 2020 @ 7:19am 
k
SpaceHippo 26 May, 2020 @ 3:22pm 
Make it a killed event handler class in config.cpp for class man (base class for people). When a person dies you can run the code w/o pasting stuff everywhere. Its hard pasting things everywhere :(
Yurii  [author] 12 Aug, 2019 @ 6:47am 
Affirmative, indeed...
RockyBrown 5 Aug, 2019 @ 2:47pm 
anime is trash
ARMTRULES 28 Jul, 2019 @ 10:13am 
ok
Kael 24 Jul, 2019 @ 7:37pm 
noice