Automation - The Car Company Tycoon Game

Automation - The Car Company Tycoon Game

This item is incompatible with Automation - The Car Company Tycoon Game. Please see the instructions page for reasons why this item might not work within Automation - The Car Company Tycoon Game.
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Gizmo's 1760 - 1890 body pack
   
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Decade: 40s
Tags: UE4
File Size
Posted
26.087 MB
23 Jul, 2019 @ 10:19pm
1 Change Note ( view )

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Gizmo's 1760 - 1890 body pack

Description
LADIES AND GENTLEMEN! It is time to go to the future of transportation! this is the beginning of a new era where we are no longer dependent on horses or walking for our trips! With the invention of the automobile, we can carry ourselves with machines and horse-less cars!

(TROUBLESHOOTING AT THE END)

First of 2 prewar body packs,


This one covers the very beginning of automotive history:

first 2 are the "Genesis" ( Benz Patent Motorwagen) and the "Pioneer" ( Dailmer Motor Carriage)

after that, rich investers would have concidered the car as a possible business venture, therefore for 1885 i did the "Venture" (basically a longer Dailmer motor carriage with a soft top)

for 1890 i did a car inspired by the five wheel Madelvic elecrtic, which look like a car for vampires, so I called it the "Transilvanian"

As a bonus, I also did a body inspired by the "Fardier de Cugnot" developed between the mid 1760's and the early 1770's ( I called it the "Ancestor" and we could say this version is the "Fardier de Gizmo" ;3 )

TOUBLESHOOTING:

" My steering break in BeamNG!"

Yes, cars with uncommon chassis sizes or unusually large wheel diameter do that sometime, you can fix it in 1 of 3 way:
1- use smaller wheel and/or more front offset ( but that might ruin the style)
2- edit the BeamNG files ( I will make a video to show how soon, for the moment, a good explanation was posted by "Puff-Dwagon" in the comment on the page of my Evil Speedster here on the workshop)
3- a bit of both 1 and 2

"My steering input is inverted compared to other cars in beamNG"

Using the method of Puff-Dwagon mentioned above, switch the positive and negative value of the steering in the beam files

"suspension break upon loading in BeamNG"

cars with uncommon chassis sizes or unusually large wheel diameter do that sometime, Use stronger suspention, cars of this era didn't have anything else then leaf spring anyway

"I cannot add more offset on the wheels! there is no fenders to stretch!"

Yes, there is, but it's invisible to help with the car's style. To stretch them, try to click+drag in the air next to the car, if you do that well, you should see a trim piece behind the wheels stretch too, then the game will let you add more offset.

"the car is shaking a lot when driven at very low speed"

Automation tires cannot be changed, they are hard-coded in the game, they are not made to be stretched into large cart wheels, when we do, the geometry of the 3d mesh grows until the polygon around the tire are large enough to be noticable flat spots and the car start to feel like you are driving with stop-signs for wheels, this cannot be corrected :/

"Whenever i put a fixture on the car it makes ugly holes"

The texture used to make the body transparent when using fixtures that go down in the body is controlled by a set of 3d information called "UVs" these have to be made in a certain way for automation to work well, but these restrictions are only ok with simple shapes (normal cars like a corolla body), for strange/complex shapes like these cars have, the UVs inevitably get stretched badly, making the holes for the fixtures really bad. I did my best, trust me! Luckily, most of my prewar fixtures dont need a hole at all!
46 Comments
Gizmo_Props  [author] 26 Apr, 2023 @ 7:45pm 
it does if you get the version that says the correct version of the game
lucassobaszek113 10 Apr, 2023 @ 1:15am 
is this not working?
Lone-Wolf-Destiny 28 Jul, 2022 @ 5:01pm 
is this 4.27
Gizmo_Props  [author] 19 Oct, 2020 @ 6:16am 
Dunno what you are talking about, I guess go through my workshop?
Bandit Fox 18 Oct, 2020 @ 12:54pm 
what are some other mods so i can get them
svegasmartinez 3 Feb, 2020 @ 1:18pm 
gracias por arreglarlo...me gusta crear en Automation, y exportar, conducir en BeamNG Drive... es un alivio tener mod que te gustan, y poder usarlos instantaneos...jejeje tener que andar buscando entre chsis y vehiculo hasta de suerte alcanzar el cuerpo deseado, es un lio... pero suerte lo solucionaste y gracias por ello... sigue con ello eres un genio.
Gizmo_Props  [author] 18 Dec, 2019 @ 4:53pm 
UPDATE: it appears the new minimum year cap that stops my prewar mods from appaering in game is a bug rather then a feature, which mean it will work again in the future. in the mean time you can use the workaround of picking a body then goign back and forth between the chassis window and the body list trying to select the one you want before the year updates and make it disapear again (which might take a few try to work)
svegasmartinez 9 Dec, 2019 @ 8:58am 
¿Puede cambiar el año del modelo ?. Este mod no aparece por culpa del año.
Gizmo_Props  [author] 16 Nov, 2019 @ 10:03am 
@nighteye424 it's still compatible right now, if you have a problem with it I suggest deleting it s local file and letting the workshop re-download
Nighteye144 16 Nov, 2019 @ 9:30am 
Any plans to update and fix this for the newest update?