Killing Floor 2

Killing Floor 2

210 valoraciones
Elysium
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Maps and Mods: Maps, Survival, Holdout
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255.117 MB
20 JUL 2019 a las 10:42 a. m.
30 NOV 2019 a las 8:26 a. m.
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Elysium

Descripción
Delve into a Survival map with a unique Holdout mechanic designed for Endless mode that rewards player exploration with multiple hidden and unlockable arenas.

Elysium is an eerie otherwordly arena, suspended in an ethereal void, where an unseen entity has tasked you with guarding the spire at its heart; an ominous place where things rarely stay the same.
Gather your allies, stock up on guns and ammo, and prepare to travel back and forth between old and new destinations.
67 comentarios
Revalopod 22 MAR 2021 a las 8:39 p. m. 
what are the differences between official and workshop version?
did the map end up being finished for the "official" version?
Ember 17 ENE 2021 a las 2:32 p. m. 
Having played the official version of this map, i'll say it was an interesting experience and i like what you envisioned it as. A few rough spots certainly, but it's definatively an experience the other maps don't recreate.

That being said, would it be possible for you to rename your version so that it doesn't conflict with the official version? Just saying because i would like to experience how the workshop version compares to the current one.
Undefined 14 ENE 2021 a las 6:14 a. m. 
2/2

The QA is equally horrible.

Zed pathing would be laughable if you had nothing riding on the line. They zig-zag in unobstructed, straight pathways and they'll sometimes go around an object instead of coming straight at you.

Then there's the issues of invisible walls where it appears you should be able to go through. I won't fault you for the one in the Egyptian sub-map because I know TWI put that one one in but, sadly, that's not the only one, and there's plenty of others. For people who aren't aware of where these invisible walls are, it could mean taking unnecessary damage or even dying.

This would be a top map if the above were fixed and Tron sub-map were to be removed altogether (it's that bad and irredeemable). Alas, I'm not holding my breath, partly because it's out of your hands, but mostly because it's in the hands of TWI/Saber.
Undefined 14 ENE 2021 a las 6:14 a. m. 
1/2

It's funny: over here, you see people praising this map, but anywhere else, people absolutely hate it with a passion.

I must say, it's pretty bad in terms of QA and one sub-map in particular: the "Tron" map.

The Tron map is a death sentence late-wave in Endless and the design of it is to blame. I would say the KF2 spawn system shares some blame, but a map maker should know better and to work around it. Instead, you made it so that the zeds block you off from every possible angle and there are no good escape routes. This is some of the worst map design in all of KF2. Even novice map makers know better than to make a map like this.
Max Paynis 31 DIC 2020 a las 12:06 p. m. 
Hey Sean, quick question. Do the 3 white spheres on the ground of the main arena have any significance or are they just props?
ShakawCon 24 DIC 2020 a las 7:58 a. m. 
Amazing map, lots of fun.
Buuuut everytime I'm playing after killing the Mathiarch boos the next stage doesn't spawn any zombies, ever with the counter saying there 48 more to finish.
Sean Sindahl  [autor] 20 DIC 2020 a las 10:04 a. m. 
Aw thanks ya'll <3
Thalis Octavion™ 15 DIC 2020 a las 9:54 a. m. 
Ayyy, glad to see this map actually being something made by a community memeber. So huzzah, congrats fella. Hope to see more from ya. Also you dirty tease never letting the tower be accessible.
Christina 14 DIC 2020 a las 3:25 p. m. 
Congrats on getting your map added to the game Sean, it's really cool! I love all of the exploration and item collecting. :) It feels like an adventure!
lico5512 11 DIC 2020 a las 12:35 a. m. 
took me 2 hours to get botanical lol. Great map!