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did the map end up being finished for the "official" version?
That being said, would it be possible for you to rename your version so that it doesn't conflict with the official version? Just saying because i would like to experience how the workshop version compares to the current one.
The QA is equally horrible.
Zed pathing would be laughable if you had nothing riding on the line. They zig-zag in unobstructed, straight pathways and they'll sometimes go around an object instead of coming straight at you.
Then there's the issues of invisible walls where it appears you should be able to go through. I won't fault you for the one in the Egyptian sub-map because I know TWI put that one one in but, sadly, that's not the only one, and there's plenty of others. For people who aren't aware of where these invisible walls are, it could mean taking unnecessary damage or even dying.
This would be a top map if the above were fixed and Tron sub-map were to be removed altogether (it's that bad and irredeemable). Alas, I'm not holding my breath, partly because it's out of your hands, but mostly because it's in the hands of TWI/Saber.
It's funny: over here, you see people praising this map, but anywhere else, people absolutely hate it with a passion.
I must say, it's pretty bad in terms of QA and one sub-map in particular: the "Tron" map.
The Tron map is a death sentence late-wave in Endless and the design of it is to blame. I would say the KF2 spawn system shares some blame, but a map maker should know better and to work around it. Instead, you made it so that the zeds block you off from every possible angle and there are no good escape routes. This is some of the worst map design in all of KF2. Even novice map makers know better than to make a map like this.
Buuuut everytime I'm playing after killing the Mathiarch boos the next stage doesn't spawn any zombies, ever with the counter saying there 48 more to finish.