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Giving less Metals than the original recipe while giving more Minerals seems pretty weird, especially since Metals is a lower tier and cheaper material than Minerals.
But what bothers me more is how the amount of Aether per Primamateria is 50 for 20 - 5 per 2 - the same as the original recipe since the rate of conversion is absurdly low and since Aether is hard to come by. This is what my mod was going to change...
That is, can we get a version of this WITHOUT raising the amounts for all transmutations input and output?
I ask because I've been making my own mods recently. And when I tried to modify the transmutation amounts for metals, minerals and aether I discovered that I was unable to because I had your mod enabled and it interfered with my mod. And, apparently, changes made by subscribed Steam mods take priority over local mods.
Clearly, the main reason players subscribe to this mod is for the ability to transmute resin. The raising amounts for other transmutations is just a minor convenience thing. Even if it wasn't through my mod, there's always a chance it would conflict with a new mod some day.