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Classic RPG
   
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File Size
Posted
Updated
2.989 MB
10 Jul, 2019 @ 10:02pm
14 Jul, 2019 @ 9:54pm
20 Change Notes ( view )

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Classic RPG

Description
4 Classes to pick from. Tank, Healer, Mage, Hunter. Left click and right click for attacks/Heals keypad#1-5 as well. Sneek Peek only up to 1 boss fight so far


Tank Class - red box - 400HP
left click shoots swords
right click shoot at ground summons volcano defense
NUMpad 1 - rushes nearest enemy

Healer class - green box - 200HP
left click shoots spirit bird. heals for 10HP
right click shoot at ground summons BAA Totem for 10 seconds. heals for 10HP over time. Max 2 BAA Totems at once
NUMpad 1 - shoot at friendly player summons healing earth orb. heals for 5HP over time.

Mage class - orange box - 200 HP
left click shoots fire ball
right click shoot at ground summons thunder cloud
NUMpad 1 - shoot at ground to summon tornado attack

Hunter class - blue box - 200HP
left click shoots arrows
right click shoots explosive arrow
12 Comments
Receding Hairline 14 Aug, 2019 @ 6:56am 
Hi,

I have a feeling that this map is going to be great but there is a problem I encountered when I trying to play it.

I downloaded this map today but the map is keep loading models and somehow stuck. "loading models, 90 remains" the screen displaces. I closed and reopened the game and hope it will work but unfortunately it didnt as it was. What should I do?
SlickNinja125 19 Jul, 2019 @ 4:38pm 
i will try to enjoy this
xxTHREExx  [author] 12 Jul, 2019 @ 5:01pm 
Thank you for posting to Discord, ill get some instructions in-game so peeps can enjoy
jloganolson 12 Jul, 2019 @ 11:05am 
also fwiw, i liked it when the instructions were in-game (didn't occur to me to look at workshop info)
jloganolson 12 Jul, 2019 @ 11:04am 
Posted this on the discord so more ppl can try it and give feedback
xxTHREExx  [author] 11 Jul, 2019 @ 6:13pm 
Amazing thank you
jloganolson 11 Jul, 2019 @ 6:10pm 
Awesome - can't wait to check it out tomorrow! Also, we made a fix so that your save/workshop screenshots won't have a black ground.
xxTHREExx  [author] 11 Jul, 2019 @ 4:13pm 
Updated with enemy dmg feedback
xxTHREExx  [author] 11 Jul, 2019 @ 3:04pm 
Thats a great idea ill play with it now. Thank you
jloganolson 11 Jul, 2019 @ 2:22pm 
we're looking into it to see if we can fix it on our end (it's when the in range card sees too many other things) - this really neat - one suggestion: giving the enemies damage feedback (like a particle effect) so I know when I've hit them