Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

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Radious Total War Mod - Part 1
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Tags: mod, overhaul
File Size
Posted
Updated
302.313 MB
4 Jul, 2019 @ 4:11am
30 Jun, 2024 @ 11:30am
73 Change Notes ( view )

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Radious Total War Mod - Part 1

In 1 collection by Radious
Radious Total War - Three Kingdoms
13 items
Description
Radious Total War Mod - Three Kingdoms - Part 1

Overview - From the award winning team and and from the creators of the most subscribed mods on steam workshop for TW games comes another major modification. This time for brand new Total War: Three Kingdoms! This is our 7th complete game Overhaul mod



Graphics below are links, feel free to click on them!

[www.patreon.com]

[www.patreon.com]

Follow us on Patreon[www.patreon.com] - Our Home to keep everything we do free and where you may speak freely. If you like our work, consider a small donation which gives you access to special rewards.

[www.paypal.me] Another support option is directly via Paypal. Your help will keep us going, thank you!

Our mods take hundreds of hours, and with your precious feedback and support, Team Radious will continue to bring you some of the highest quality mods on Steam Workshop.

Complete game overhaul mod, which offers to players big changes in campaign AI, diplomacy, land battles, reworking abilities, changes buildings, re-balances all unit stats and costs, reworks experience system and much more with additions of custom made units for all in game factions. Complete changelog you get in the link below.



Our work got into hands of many players, so all who previously played anything from Radious collection know exactly what to expect. Rebalanced, reworked, polished and enhanced original game based on same setting with tons of highest quality custom made units and further additions and content. To offer more variety and options how to play your favourite TW games.

[www.patreon.com]

Mod Details - IMPORTANT: Please read everything here carefully

Mod requires you to also have - Radious Total War Mod - Part 2
Popular Discussions View All (10)
3
1 Aug, 2022 @ 9:30am
Is There A new way to download this
[TLoD]viber100
4
31 Jul, 2021 @ 8:48am
Using with Wu and Other Mods
neilios9999
2
4 Aug, 2022 @ 6:02am
Age?
Mas Farid
3,044 Comments
Deprese11 27 Oct @ 4:39am 
hi i have problem . if active this mod so my battlefield is half green. and it's flashing green . But if i no active this mod That is evritong ok . Please Help i love this mod , and i want this
Aster 26 Oct @ 5:48am 
Radious for 3K is very smooth, no lag, the map looks good, the units look amazing and have great variety. I especially am a big fan of the "tresure hunt" mechanic, finally there is a way to get lots of items if I have the money.

I do think that Radious makes a mistake in balancing the campaign. With 2 or 3 commanderies, I have infinite money, so the game is kinda over for me a that point. Also, too many armies. I usually go into the mod files and reduce the army limits for everyone back to less than ultra-infinite, and it's much improved. I can barely see the map otherwise, under so many stacks of doomstacks. I also find it too much effort to have to face 3 full stacks or even 5, even if I could win, it feels like soo much work.
Aster 26 Oct @ 5:43am 
Yep, no garrison in barracks. If you don't already, raise your adimistrator as an army and give him some good units that complement the city garrison, like cavalry, then dismiss his retinue. This way, you have 3 full retinues if the city is leveled up a bit. When the barracks added a garrison, it was still 3 retinues max, so it removed one given by the city. As a design choice, I can accept the barracks giving no garrison because this way, I don't fell like I *need* to use a slot every single city for it.
Trickster 3 Oct @ 5:52am 
Did this mod remove the garrison bonus from the barrack ? I have only Radious 1 +2 active and notice: The garrison bonus when you build a military building is GONE !!!!
kaungmyatkyaw 3 Sep @ 4:56am 
Radious Turn Per Year Mod Plz!
kaungmyatkyaw 2 Sep @ 12:01pm 
Bro, Can you made a Radious 12 turn per year mod?
Rya 15 Aug @ 1:26pm 
Okay, I found a solution for the 'graphical glitch' aka stretching/flying textures.
So, my friend logged into Steam through my computer, and since his account had all the DLC, I tried using this mod again, and it worked without any issues.
Radious  [author] 29 Jul @ 1:15pm 
Mtu submod, then mtu, then our mod.

WU is not compatible.
Potato2Fun 29 Jul @ 10:13am 
Hi there got question, should i place them bottom or above Wu / MTU?
Radious  [author] 28 Jul @ 7:44am 
Moosecox: Nope, there is no need to do that, each period and campaign map offers more then enough playable and unique factions to play as.