Garry's Mod
82 voti
gm_quarry
   
Premio
Aggiungi ai preferiti
Preferito
Rimuovi dai preferiti
Content Type: Addon
Addon Type: Map
Addon Tags: Build, Scenic
Dimensioni del file
Pubblicato in data
Aggiornato in data
47.500 MB
3 lug 2019, ore 20:01
3 lug 2019, ore 21:40
3 note di rilascio ( visualizza )

Sottoscrivi per scaricare
gm_quarry

Descrizione
"The GDF have forced a Strogg ship to crash-land in a Quarry. The ship's Self-Destructor has failed, so the Strogg must power it up with three energy cells to prevent the GDF from learning the secrets of deep space travel."


Hi and welcome to my map's workshop page. I took on this project to test my skills on the hammer editor and to recreate a map from a pretty interesting game called "Ennemy Territory: Quake Wars".

I learned a lot throughout its developpement, and although it's far from perfect, I'm still pretty happy about the result.


Anyways, this project would never have happened without Valve (for making the great source engine and the hammer editor), Garry Newman (for making Gmod) and id Software (for giving us the quake franchise including ETQW)

I'm probably forgetting a lot of poeple (sorry bout that), but I am grateful to anyone whose actions allowed this project to exist.

[Ported models and textures → ETQW; half-life:episode 2; counter-strike source (dont worry they're packed in the map) ]




I certainly hope that you'll enjoy your time on gm_quarry and I thank you for checking it out. Have fun ;)
17 commenti
Apocrypha 18 lug 2020, ore 10:38 
i adore this game please port more maps
M1  [autore] 5 mag 2020, ore 9:43 
I cant say for sure
Moon. 5 mag 2020, ore 9:41 
That's interesting, do you think that could work with Wolfenstein 2009 md5r?
M1  [autore] 5 mag 2020, ore 9:09 
@<Fantaser®¶ [∆]> At first I also tried finding a good blender or 3ds max script to do that, but the only ones I found didnt keep the uv mapping data in the import process, so I had to use lightwave to load the md5 meshes and export them to a format that 3ds could use.
Fantas 5 mag 2020, ore 3:14 
How did you port md5mesh models? I didn't find a working script on 3d Max or Blender to port to obj?
Cumqueeftadoor 15 lug 2019, ore 16:40 
dis 1 too kek
Moon. 11 lug 2019, ore 10:51 
Just play ai nodes around the map where you want ai to be able to walk in.
M1  [autore] 11 lug 2019, ore 10:41 
Maybe I'll do it later if I learn how
M1  [autore] 11 lug 2019, ore 10:40 
No sorry.
Lᵁz ⋆★ 11 lug 2019, ore 10:22 
its AI noded?