Garry's Mod

Garry's Mod

80 ratings
gm_quarry
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Build, Scenic
File Size
Posted
Updated
47.500 MB
3 Jul, 2019 @ 8:01pm
3 Jul, 2019 @ 9:40pm
3 Change Notes ( view )

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gm_quarry

Description
"The GDF have forced a Strogg ship to crash-land in a Quarry. The ship's Self-Destructor has failed, so the Strogg must power it up with three energy cells to prevent the GDF from learning the secrets of deep space travel."


Hi and welcome to my map's workshop page. I took on this project to test my skills on the hammer editor and to recreate a map from a pretty interesting game called "Ennemy Territory: Quake Wars".

I learned a lot throughout its developpement, and although it's far from perfect, I'm still pretty happy about the result.


Anyways, this project would never have happened without Valve (for making the great source engine and the hammer editor), Garry Newman (for making Gmod) and id Software (for giving us the quake franchise including ETQW)

I'm probably forgetting a lot of poeple (sorry bout that), but I am grateful to anyone whose actions allowed this project to exist.

[Ported models and textures → ETQW; half-life:episode 2; counter-strike source (dont worry they're packed in the map) ]




I certainly hope that you'll enjoy your time on gm_quarry and I thank you for checking it out. Have fun ;)
17 Comments
Meatcubes 18 Jul, 2020 @ 10:38am 
i adore this game please port more maps
Protosyth  [author] 5 May, 2020 @ 9:43am 
I cant say for sure
Moon. 5 May, 2020 @ 9:41am 
That's interesting, do you think that could work with Wolfenstein 2009 md5r?
Protosyth  [author] 5 May, 2020 @ 9:09am 
@<Fantaser®¶ [∆]> At first I also tried finding a good blender or 3ds max script to do that, but the only ones I found didnt keep the uv mapping data in the import process, so I had to use lightwave to load the md5 meshes and export them to a format that 3ds could use.
Fantaser 5 May, 2020 @ 3:14am 
How did you port md5mesh models? I didn't find a working script on 3d Max or Blender to port to obj?
Cumqueeftadoor 15 Jul, 2019 @ 4:40pm 
dis 1 too kek
Moon. 11 Jul, 2019 @ 10:51am 
Just play ai nodes around the map where you want ai to be able to walk in.
Protosyth  [author] 11 Jul, 2019 @ 10:41am 
Maybe I'll do it later if I learn how
Protosyth  [author] 11 Jul, 2019 @ 10:40am 
No sorry.
Lᵁz ⋆★ 11 Jul, 2019 @ 10:22am 
its AI noded?