Stellaris

Stellaris

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KoldBalance
   
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59.106 KB
3 Jul, 2019 @ 5:43pm
3 Jul, 2019 @ 9:32pm
5 Change Notes ( view )

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KoldBalance

Description
Increased Base Empire Energy, 20 -> 30
Reduced Base Empire Consumer Goods, 10 -> 5

Doubled Base Population Growth, 3 -> 6
Doubled Population Growth Bonus from Clinics, 5% per doctor -> 10% per doctor

Increased Effectiveness of Artisans by 33%, 6 goods for 3 minerals -> 8 goods for 4 minerals
Increased Effectiveness of Forge by 67%, 3 alloys for 3 minerals -> 5 alloys for 5 minerals

Lowered Admin Cost Per System Outpost, 2 -> 1
Added Admin Cost Per Pop, 0.1 per population
This results in base Admin Cost for Farm, Mine, and Generator to be 1 -> 1.2
This results in base Admin Cost for City to be 1 -> 1.5

Increased Base Farm, Mine, and Generator Housing, 2 -> 3

Adaptability tradition category now replaces Diplomacy tradition for Xenophobes

Harmony tradition tree buffs, added following:
20% worker production
10% reduced housing usage

Adaptability tradition tree buffs, added following:
5% reduced Consumer Goods pop upkeep
2 trade protection
5% increased Population Growth