Europa Universalis IV

Europa Universalis IV

98 ratings
Disable AI Colonization
   
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434.100 KB
30 Jun, 2019 @ 7:45pm
18 Sep, 2020 @ 2:16pm
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Disable AI Colonization

Description
This mod disables the ability for the AI to use colonists, events, or other mechanisms to create colonies.

Given the nature of the changes, this mod should work with all future versions of the game, though some updates in the future may follow due to changes in events or other mechanisms.

Credit to TuvAlpha for the thumbnail.
112 Comments
Marus 13 May @ 4:08am 
I like having only some nations I handpick to colonize, is there a way to enable colonization for just nations that you choose? Like a player only decision to allow this country to colonize, and then tag out of it
Veridis Quo 6 Aug, 2023 @ 1:02am 
@Гитлер крутой No, AI is unable to use its colonists, so it still can take explo ideas but can't use any colonists since its balance will be negative and won't have any colonists to use.
Democracy Enjoyer 5 Aug, 2023 @ 10:08pm 
The AI is unable to take like exploration ideas? They are unable of exploring by this matter?
CrescentSickle  [author] 9 Mar, 2023 @ 12:00pm 
@Based Department
Then maybe I'll also check out the newer additions to EUIV, I have been itching a bit to go back to some Paradox games
Veridis Quo 9 Mar, 2023 @ 8:32am 
@CresentSickle thank you, I actually didn't want to go full hardcore since I only wanted to just block explo + expansion colonization for my RP scenario. (Basically, I play as a European colonizer nation, and try to get big as fast as possible to stop the Dothraki threat coming from the east; I also, made a collection for the RP scenario, including the mods to be combined: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2943716128)

So, if needed, of course, one can combine these two mods and create the version in which both events and colonists nerfed (Also, I believe even if European nations don't colonize, Russia still has to be big, so letting them eat Siberia is still right I believe, even in this scenario)

And, for a long time, I was feeling like just you, disappointed; but somehow with this new DLC, I started to play again, and get hyped again. For now, I'm just idling around by playing with mods for the next update :D
CrescentSickle  [author] 9 Mar, 2023 @ 7:34am 
@Based Department
Thanks for picking this up! I commented on yours about disabling other national mechanics that allow colonization, like Russia has. This one also disables events, I'm not sure if you want to go that hardcore in yours.

I haven't played EUIV in a long time, not since some disappointing DLC releases, so I'm glad someone picked up the torch.
Veridis Quo 9 Mar, 2023 @ 3:25am 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2943708641 I made a mod that applies every AI nation -5 colonist modifier (these nations are not a player subject) I hope it helps
Big Jelly 22 Mar, 2022 @ 5:18pm 
I think a version of this mod that allows AI to colonize as long as they are your subjects could also be worthwhile.
therealfrenchruby 22 Jan, 2022 @ 8:37am 
If possible could you add a mod where instead of AI not colonizing they colonize later (like the portugal AI will stop picking exploration and expansion as there first idea groups and maybe pick offensive or diplomatic ect.)
robloxbypassesdiscord 9 Nov, 2021 @ 12:11pm 
The autumn sale also is coming so maybe buy the dlc when that happens