Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español – España (spanska – Spanien)
Español – Latinoamérica (spanska – Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (portugisiska – Portugal)
Português – Brasil (portugisiska – Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (ukrainska)
Rapportera problem med översättningen
Thanks for all the feedback on this and my other chambers as well, it's definitely appreciated for any future chambers I might end up designing.
I think the way you have to enter the lower area could be inproved. First time I went down without cube. Several times I got down there while the cube (which I WAS holding) seemed to be stucked above in the laserfield area. Forcing you to walk through all rooms again to get the cube back up and bounce yourself down again.
I got myself continually reloading from this point to avoid having to redo stuff all the time, which pretty much destroyed my pleasant gameplay.
Also note: IF you shoot 2 portals down there, you are stuck.
The exit room was nice too. I just didn't know gel covers both sides of a light bridge when hit. Thanks for teaching me that :)
Since you gave me a nice run and a lot of pain and frustration, I call this an excellent chamber! Now I'm going to strangle you :P