Portal 2

Portal 2

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In 1 collection by Jethro Q.Walrustitty
The saga of Jethro Q. Walrustitty
25 items
Description
Designed as an entry for the Portal2 Level Creation Group challenge (Challenge - Use lightbridges as the main focus for the puzzle)
Easy puzzle - use the trapped Fraken-cube to facilitate your escape
13 Comments
Special Agent Dale Cooper 15 Jul, 2016 @ 8:03am 
Nice mechanics, but a terrible layout. Nevertheless, it was fun. Thank you for mapping!
piotr_mil 22 Sep, 2013 @ 9:10pm 
Very clever and well made map!
nintendo.erk 22 Sep, 2013 @ 2:21am 
Weird chamber, liked the mechanics though. At the end I just tried something and it was solved :)
I must agree with prototype on the connections...
Roland 21 Sep, 2013 @ 1:03pm 
Whew...my self esteem is completely devestated by you calling this one an easy one.... I was able to complete it but only after watching the first part of Deathwish's video which got me on the path. Once I got started it was not difficult but figuring out how to start by myself was.....inconceivable. :)
Stagger Lee 20 Sep, 2013 @ 6:01pm 
I enjoyed this map. I was confused for several minutes by sensory overload from so much stuff at once but I was able to find a starting point and move forward. Good mechanics and smart puzzle.
Prototype 17 Sep, 2013 @ 1:56pm 
The signage was a bit too difficult to follow because of the many signs and the exit antlines are a bit misleading (with both ticked at the start). Apart from that a nice easy puzzle.
DeathWish808 16 Sep, 2013 @ 5:01pm 
OK, here's my playthrough. http://youtu.be/yuh6w2Qq1nE

One more thing is that the portalable surfaces need some lighting. It was hard to tell that they were portalable, but I figured they had to be because, otherwise, it would be impossible. Cheers!
LPChip 16 Sep, 2013 @ 1:37pm 
martinbarrett: The button disables the fizzler on the 3 cubes, which allows you to get the cubes by activating the laser in that same room.
Jethro Q.Walrustitty  [author] 16 Sep, 2013 @ 1:10pm 
Nice, thanks for the vid too, best way to get a feel for how others approach my puzzles. I can't get BEEMD 2 working unfortunately, this is just with the basic in game editor. There is a much easier way of tipping the cube on its side too. Either jump on top and very slowly walk backwards off it and it will tip, or just run and time a jump so your feet hit the edge and tip it. The alignment thinfg is all down to the light bridges, same thing happens with lightstrips too, you can have a portal on a panel with lights/lightbridges/fizzlers along the vertial edges (from player viewpoint) but not if they are on the horizontal edges, I was hoping the two sets of lightbridges that switch off earlier in the puzzle would highlight this, but I can see how it's not too obvious, to be fair it was by constructing this chamber that I discovered that particular issue
Xbeekeeper 16 Sep, 2013 @ 12:52pm 
I am stuck.
Turn the cube over useing the door entrance and put under the laser, Got the cube, pressed the button.
Could not work out what the button did.