Team Fortress 2

Team Fortress 2

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Autumn[Alpha]
   
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Game Mode: King of the Hill
File Size
Posted
Updated
12.523 MB
29 Jun, 2019 @ 11:04am
30 Nov, 2019 @ 5:09am
2 Change Notes ( view )

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Autumn[Alpha]

Description
FULL-RELEASE: BaleOfHay.

The map is a work in progress and the targeted full-release is september/october.

Welcome to koth_autumn, currently in its alpha stage.

koth_autumn is a symmetrical fall-based king of the hill map, with elements inspired by the legendary map Harvest.

Please keep in mind
Bugs and visual anomalies can occur
The map is a work in progress and the targeted full-release is september.
The map will release under a different name, the current name in usage is a placeholder.

Instructions on how to start the map

1. After downloading, open up the console
2. After opening up the console type: map workshop/1785503171
48 Comments
Knusperfrosch 6 Jul, 2019 @ 1:53pm 
@RuFFle: Thanks, I hope I can catch a map test! :)
Cheddar 6 Jul, 2019 @ 11:03am 
Harvest is probably my favorite koth map and seeing the effort put into a reimagining version is very nice to see.
Hunter 495 6 Jul, 2019 @ 8:44am 
I was thinking it could be called koth_orchard, but there don't seem to be enough trees around the map for that name to make sense.
RuFFle  [author] 6 Jul, 2019 @ 3:22am 
@Knusperfrosch Thank you for pointing out various things.


The map has had up-to-date 2 playtests which have turned out to be successful. Of course it had it's flaws and things to improve, but nothing was map-breaking or gameplay-breaking, atleast in the conducted tests.

I'm having a small issue with taking a good top view of the map, but expect one by today.

I take your words for granted and will try to improve the map to it's fullest potential by the full release, the map is still in it's alpha stage and there may still be things to be rethought entirely.
Regarding a test on TF2Maps.net , I'm currently busy and won't be able to finish the version meant for TF2Maps, but expect a certain playtest on a server of TF2Maps.net this summer.

I appreciate your time for testing/pointing things out, thanks again.
Knusperfrosch 5 Jul, 2019 @ 9:31pm 
Will this map be tested on TF2Maps.net 's servers?
Knusperfrosch 5 Jul, 2019 @ 9:30pm 
I haven't had time yet to spawn the map for myself to check it out in detail. Just some first impressions from the showcase screenshots:

* Mid looks too easy to defend.

* The roof on the mid shed is very sloped, can jumpers land on it to shoot down through the open windows, or will they slide off? (Maybe add planks that allow all classes to get onto the roof.)

* The underground earthen tunnel feels superfluous. It needs playtesting to see if players actually take that route. I see lots of different buildings, aboveground and underground (that bunker with the columns). From my experience this can either split up teams, or players ignore half of the areas because there is no reason for them to go there as they move straight for mid.

* koth_Harvest is pretty small even for a KOTH map. This map seems to be far larger, but it's still just as "flat" as Harvest. I see quite a number of very open areas which could make it a heaven for Scouts and Snipers but hell for other classes.
Knusperfrosch 5 Jul, 2019 @ 9:26pm 
@RuFFle: Can you add a top-down aerial view screenshot, please? To give a better overview of the layout.
grimerot 5 Jul, 2019 @ 11:59am 
better than harvest
The Dude 5 Jul, 2019 @ 10:41am 
yeetus paritus
you get this cancer
harvestus boritus
harvest is better then :/
Bnuuy 5 Jul, 2019 @ 6:56am 
i just tryed it out and i loved it