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@Shell5 Ive actually been playing this one a lot recently irl so expect some changes and a printable version Soon!
- How are you supposed to deal with an effect when it force you to have the boss card in your side of the field when it has to be done for many players ?
- Killing bosses are supposed to be rewarding. Here, you just take punishment, even punishing other players.
- Some cards needs some balance. Some of them were useless all the way through.
- If no one want to buy stuff in the middle, game will stall. We waited for several turns to try to get something decent.
- Confrontation is not a good idea. Cooperation would work.
- We spent much time trying to build before getting enough to consider facing the first boss.
- too much crap to throw at others which make the game flow slow. We ended up spending more time trying to recover more than anything else.
- Rules are far from clear and need a massive makeover to be actually understandable. Many points were confusing.
- Some bosses effects aren't clear at all and even be easily devastating for a game.