Arma 3
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Desert OPS Run - Tactical Arena v1.30 (Altis)
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: Altis
Tags: Tag Review
File Size
Posted
Updated
2.127 MB
16 Jun, 2019 @ 11:08pm
4 Oct, 2024 @ 4:50pm
36 Change Notes ( view )

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Desert OPS Run - Tactical Arena v1.30 (Altis)

In 1 collection by Gunter Severloh
Desert OPS Run - Tactical Arena Scenarios
11 items
Description
This is a massive infantry based tactical arena where you can practice CQB, & MOUT tactics solo or in coop, or just to shoot some enemies for fun!

Fight against enemy Ai soldiers from a vanilla or mod faction of your choice that when set to
AUTO will patrol the area and respawn once killed after so much time.
When set to MANUAL, you can spawn as many enemy AI squads as you wish.
An option to garrison the arena with a minimum of 8 and a maximum of 120 soldiers is ideal for CQB or stealth combat.

Custom Plank System
While your on the hunt or are being hunted by the enemy squads, you can access all buildings
either by ladder, platform, plank, staircase, ramp, roof, or walkway.

Optional Tasks
There are optional tasks you can complete, locate and destroy 7 caches, kill an
commander, and locate and eliminate an enemy garrisoned squad that will complete and end the mission.

105 Screenshots (Imgur Photo Album)
https://imgur.com/a/kEKBSZe#kw1pzdE
==========
Mission is meant to be played in MP Lan for respawn and coop, and to adjust
the parameters before mission start

best performance is playing the mission on MP lan.
See features below for further details of the mission.

General
- No DLCs, or Mods required.
- Play as and with any faction from any mod.
- Choose what faction side you want to be on at mission start.
- Choose what enemy faction you want to fight against.
- Choose what enemy soldiers will garrison the buildings in the arena.
- Play it Solo or with friends.
- 8 Player Coop with Revive.
- Playing solo via MP lan you will respawn in 1 second.
- Change Weather in MP Parameters.
- Change Time of day by hour in MP Parameters.
- Change AI Difficulty in MP Parameters.
- Change if you have stamina or not in MP Parameters.
- Change Weapon sway & recoil in MP Parameters.
- Change Garrison Strength in MP Parameters.
- Change Enemy Spawn mode in MP Parameters.
- Change Player Stats in MP Parameters.

Mission Start
At mission start player chooses from a GUI Menu:
- What side you want to fight on: Blufor, Opfor, or Independent.
- What faction you want patrolling the arena and want to fight against, you can choose vanilla faction, or faction based on mod loaded.
- What faction you want to garrison the buildings throughout the arena either with vanilla faction, or faction based on mod loaded.

Gameplay
- Custom plank system will allow you to: Access all building via ladder, platform, plank, staircase, ramp, roof, or walkway.
- Auto Spawn mode - Enemy AI will patrol arena, and respawn after a set time after all group members are dead.
- Manual Spawn mode - Player can spawn enemy AI squad factions that will patrol the arena of choice as many as they wish.
- Enemy garrisoned soldiers will be randomly placed inside and outside buildings at mission start.
- Enemy Hunter AI - patrolling AI will hunt the player enter buildings and perform CQB if player location is known.
- Full Briefing with 9 Optional objectives tasks.
- 8 - 120 man garrisoned enemy soldiers in random positions in any of the buildings ( Optional Task).
- Player apon death will have option to be revived if playing coop with other players.
- Player apon death will respawn in 1 second at 1 of 9 player random starting locations if solo.
- Player apon death can self revive/self heal without needing to respawn if a ♥♥♥/medkit is in their gear.
- Player apon respawn can choose the location they wish to respawn at.
- Access to Virtual Arsenal to change uniform, weapons, loadout & gear.
- Save and load your loadout on the fly outside of Arsenal.
- Fully heal if/when wounded if you return back to any one of the player starting locations.
- All dead bodies, weapons, and player dropped items will delete within 4 minutes.
- Weather, Time of day, & AI Skill level can be adjusted in the MP Parameters.
- Mission set on desert of Altis Map - (VR Map version linked above).
- 52 custom placed buildings and over 1,708 custom placed objects.
- Surrounding wall system, with custom bump outs for player and AI spawn.
- Safe zone for AI and player to prevent access to their starting areas.
- Ability to reset your stats kill score.
======================

HOW TO PLAY
To play Solo on MP Lan:
1. Go to Multiplayer
2. Server browser
3. Host Server
4. Type in server name, # of players, password
5. Choose map on left (Altis) and the mission on right.
6. Adjust the Parameters (top right) in the player lobby before you start the mission.
=================================

BI Forums Release thread
https://forums.bohemia.net/forums/topic/223874-spcoop-1-4-desert-ops-run-tactical-arena/

Google Drive zip v1.30
Desert OPS Run - Tactical Arena All Versions
https://drive.google.com/file/d/1skAGInLh0gUfHliJQrpQCUq83zIBNvGt/view?usp=sharing

CREDITS
I want to thank the following members of the Arma community
for their work/help with my mission:
=============
* Rydygier - for help with code for the player ammobox, respawn, factions, and GUI scripts.
* Norrin - for his AI_respawn_UPS which Rydygier helped to port to Arma3.
* pierremgi - for his help with code for transferring the briefing on teamswitch.
* Kronzky - for his Urban Patrol Script.
* DaVidoSS - for his cleanup script.
* aeroson - for his get and set loadout script.
* Sushi - for his Garrison Script.
* Hortzy - for his Parameters code, and help.
* Czarny - for his testing, feedback and ideas.
* sidekick7569 - for his testing, & feedback.
==============

If you enjoy this scenario, please rate.
Popular Discussions View All (1)
0
25 Jan, 2021 @ 5:02am
NOTICE - Performance Warning!
Gunter Severloh
311 Comments
Gunter Severloh  [author] 4 Oct, 2024 @ 5:03pm 
UPDATE
v1.30
====
See change notes at the top for details!
Gunter Severloh  [author] 27 Sep, 2024 @ 5:06pm 
I asked my friend Rydygier if there is something with the script, and what
can be done about this. i had suggested as you mentioned maybe
the last unit we could ping, so i'll let you know what he says when he
replies and or what we figure out. Thanks for the feedback once again!
Czarny 27 Sep, 2024 @ 7:55am 
Hmmm... I suppose easy solution would be doing something with this:
https://ibb.co/mFKSPHR
If spectator mode would list enemy units it would be extremely easy to check it.
And I told exactly about it. Nothing more.
Gunter Severloh  [author] 27 Sep, 2024 @ 4:20am 
Ya i think im going to ask Rydygier about the last soldier that we cant find
as its his code. So theres something missing or what, but no its
definitely not intentional otherwise theres no point on setting up the code
and triggers for mission complete.
Czarny 27 Sep, 2024 @ 12:11am 
Yes, of course you are right with finishing the mission. I agree with you.
Also taking into consideration there is spectator mode my previous proposition is pointless.

Now I only mention there is a problem (if it is a problem, maybe this is intentional) with invisible enemies on the spectator list.
Gunter Severloh  [author] 26 Sep, 2024 @ 5:13pm 
You know its not necessary to beat the mission, its not that type of mission to
complete it, i never do, its just an option, but i've had the only
issue not finding the last guy before.
Czarny 26 Sep, 2024 @ 8:14am 
The issue I described happened also on the very beginning of the mission.
Just after the beginning I've made a respawn and gone to spectator. Situation was I described - just like in previous mission when last AI left.
Gunter Severloh  [author] 26 Sep, 2024 @ 3:42am 
Ya somehow then you had killed them all and the end mission complete
is not registering, or the task for garrison isn't completing. Idk what the
issue is or how to fix it.
Czarny 25 Sep, 2024 @ 4:20pm 
I've checked spectator mode.
In this mode to the left there is a list. I see only units of my side. List of any other side is empty.
Eg. when I am BLEFOR I see bluefor list with my units but OPFOR is empty.
Enemy units are not indicated in any way in area of operation.
Gunter Severloh  [author] 25 Sep, 2024 @ 2:27pm 
Ya with spectator you get that little icon for the unit, it should show exactly where their
at. If there is an issue where their not showing up then i'll ask my friend
Rydygier about it as he helped code aspects of the mission.