Europa Universalis IV

Europa Universalis IV

1,543 ratings
Trade Goods Expanded 1.37.1
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File Size
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6.984 MB
15 Jun, 2019 @ 9:47am
20 May, 2024 @ 9:09am
94 Change Notes ( view )

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Trade Goods Expanded 1.37.1

Description

Trade Goods Expanded is a mod that adds 63 new trade goods to the game. It also adds new mechanics, to make your interactions with trade goods more interesting.

Compatible with: 1.37
Supported Language: English
DLC: No need
Ironman: No
Compatibility with mods: Every mod that isn't messing with trade goods, buildings, interface.

Big Thanks to the user Neko for making front image of my mod
Big Thanks to all other modders that have helped
Big Thanks to the user LoStack for helping with maintaining and adding new features to the wiki
Big Thanks to the user Makharya for helping with maintaining mod to be up to date

Wiki Page: https://eu4.paradoxwikis.com/Trade_Goods_Expanded


- 49 New Trade Goods
- 14 Latent Trade Goods
- New Resources mechanic
- Couple of New Modifiers
- Some New Price Events
- Options to disable certain goods to spawn
-Debug Events
1.Debug_event.1 "Change trade goods of province to one of TGE Goods"
2.Debug_event.2 "Change trade goods of province to one of TGE Latent Goods"
3.Debug_event.3 "Change trade goods of province to one of Vanilla Goods"

Usage in console
event Debug_event.1 <province id>



Join the Expanded Family Discord[discord.gg] to report bugs, suggest changes or even check out the other mods we have!
Check out other fantastic mods on the partnered discord: Europa Universalis IV[discord.com][discord.com]!


Popular Discussions View All (11)
118
6 May @ 5:30am
Bugs
MefedronLover
71
8 Oct, 2023 @ 10:33am
Feature Requests
MefedronLover
9
12 Nov, 2022 @ 5:00am
make a version compatible with beyond typhus
Putinegão, Imperador de Angola
693 Comments
Faalsnor 4 Sep @ 5:05pm 
i need this D: , any chance for update ????????????
Cheese-Wheel Penis 21 Aug @ 6:31pm 
Abandoned mod. Sadness.
Junkie 21 Aug @ 11:28am 
U P D A T E
Baldwin Norwood 8 Aug @ 2:49pm 
Nothing works at all, new goods doesn't appear.
yohane14_6 4 Aug @ 7:37pm 
@NeoForce What I did is edit it down to 10 of each by editing the mod.:steamthumbsup:
NeoForce 21 Jul @ 9:24pm 
I'm just exploring this mod... 1st thing I noticed was the mining mechanic, why use 100 diplo and not use 33 of each? basically, any kind of bit investment as this would need security as well as some admin to manage the mines.

Are there any issues with 1.37.5? Cause it worked just fine so far
divlji vepar92 28 Jun @ 1:35am 
Update it please Sire
Update pls
ColdCristal 9 Jun @ 10:53am 
PLS UPDATE
Armoguy 6 Jun @ 4:54pm 
I REALLY want this to work with ET, but it messes up the buildings. Besides that, I think it works fine. Update the mod, or someone, HELP.