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It automatically activate/deactivate NPCs for the GM. You can still prevent that with a special status though (vision lock, eye status at the top of the list)
Can someone explain how this mod actually works?
Like, what the players will witness and what the GM can do with it?
Because I feel it's a good solution to hiding things in campaigns, but I also feel like deactivation will not allow me to control the npc's around the stage with the mass npc controls.
Henz, I have reservations about it's use, since I won't be able to make the maps come "alive".
Better sight 1: +50
Better sight 2: +10
Better sight 3: +20
Better sight 4: +15
Better sight 5: +25
In GM Mode, the Game Master have to manage that manually and it can be a real pain on larger maps, hence why I made this mod.